# Data Poisoning to Fake a Nash Equilibrium in Markov Games

arXiv: https://arxiv.org/abs/2306.08041 · HTML: https://mlsanity.com/paper/2306.08041/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Backdoor and data poisoning attacks, one of 12 directions in LLM safety and security.
- Builds on 16 of its 29 references that are in the map.
- First posted on arXiv 13 Jun 2023.

## Placed in

- LLM safety and security / [Backdoor and data poisoning attacks](https://mlsanity.com/safety/backdoor-and-data-poisoning-attacks/)

## Builds on (most cited first, 16 of 16)

- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Adversarial Policies: Attacking Deep Reinforcement Learning](https://mlsanity.com/paper/1905.10615/) (2019)
- [Adaptive Reward-Poisoning Attacks against Reinforcement Learning](https://mlsanity.com/paper/2003.12613/) (2020)
- [Policy Teaching via Environment Poisoning: Training-time Adversarial Attacks against Reinforcement Learning](https://mlsanity.com/paper/2003.12909/) (2020)
- [Policy Poisoning in Batch Reinforcement Learning and Control](https://mlsanity.com/paper/1910.05821/) (2019)
- [Deceptive Reinforcement Learning Under Adversarial Manipulations on Cost Signals](https://mlsanity.com/paper/1906.10571/) (2019)
- [Vulnerability-Aware Poisoning Mechanism for Online RL with Unknown Dynamics](https://mlsanity.com/paper/2009.00774/) (2020)
- [Provably Efficient Black-Box Action Poisoning Attacks Against Reinforcement Learning](https://mlsanity.com/paper/2110.04471/) (2021)
- [When is Offline Two-Player Zero-Sum Markov Game Solvable?](https://mlsanity.com/paper/2201.03522/) (2022)
- [Reward Poisoning in Reinforcement Learning: Attacks Against Unknown Learners in Unknown Environments](https://mlsanity.com/paper/2102.08492/) (2021)
- [Policy Teaching in Reinforcement Learning via Environment Poisoning Attacks](https://mlsanity.com/paper/2011.10824/) (2020)
- [Understanding the Limits of Poisoning Attacks in Episodic Reinforcement Learning](https://mlsanity.com/paper/2208.13663/) (2022)
- [Game Redesign in No-regret Game Playing](https://mlsanity.com/paper/2110.11763/) (2021)

## Built on by (most cited first, 1 of 1)

- [Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and Value](https://mlsanity.com/paper/2311.00582/) (2023)

## Abstract (arXiv)

We characterize offline data poisoning attacks on Multi-Agent Reinforcement Learning (MARL), where an attacker may change a data set in an attempt to install a (potentially fictitious) unique Markov-perfect Nash equilibrium for a two-player zero-sum Markov game. We propose the unique Nash set, namely the set of games, specified by their Q functions, with a specific joint policy being the unique Nash equilibrium. The unique Nash set is central to poisoning attacks because the attack is successful if and only if data poisoning pushes all plausible games inside the set. The unique Nash set generalizes the reward polytope commonly used in inverse reinforcement learning to MARL. For zero-sum Markov games, both the inverse Nash set and the set of plausible games induced by data are polytopes in the Q function space. We exhibit a linear program to efficiently compute the optimal poisoning attack. Our work sheds light on the structure of data poisoning attacks on offline MARL, a necessary step before one can design more robust MARL algorithms.
