# Creating Emordle: Animating Word Cloud for Emotion Expression

arXiv: https://arxiv.org/abs/2306.07560 · HTML: https://mlsanity.com/paper/2306.07560/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Jun 2023.

## Built on by (most cited first, 7 of 7)

- [WaitGPT: Monitoring and Steering Conversational LLM Agent in Data Analysis with On-the-Fly Code Visualization](https://mlsanity.com/paper/2408.01703/) (2024)
- [Dynamic Typography: Bringing Text to Life via Video Diffusion Prior](https://mlsanity.com/paper/2404.11614/) (2024)
- [Kinetic Typography Diffusion Model](https://mlsanity.com/paper/2407.10476/) (2024)
- [Intelligent Artistic Typography: A Comprehensive Review of Artistic Text Design and Generation](https://mlsanity.com/paper/2407.14774/) (2024)
- [VitaGlyph: Vitalizing Artistic Typography with Flexible Dual-branch Diffusion Models](https://mlsanity.com/paper/2410.01738/) (2024)
- [EmoWear: Exploring Emotional Teasers for Voice Message Interaction on Smartwatches](https://mlsanity.com/paper/2402.07174/) (2024)
- [MG-Gen: Single Image to Motion Graphics Generation](https://mlsanity.com/paper/2504.02361/) (2025)

## Abstract (arXiv)

We propose emordle, a conceptual design that animates wordles (compact word clouds) to deliver their emotional context to the audiences. To inform the design, we first reviewed online examples of animated texts and animated wordles, and summarized strategies for injecting emotion into the animations. We introduced a composite approach that extends an existing animation scheme for one word to multiple words in a wordle with two global factors: the randomness of text animation (entropy) and the animation speed (speed). To create an emordle, general users can choose one predefined animated scheme that matches the intended emotion class and fine-tune the emotion intensity with the two parameters. We designed proof-of-concept emordle examples for four basic emotion classes, namely happiness, sadness, anger, and fear. We conducted two controlled crowdsourcing studies to evaluate our approach. The first study confirmed that people generally agreed on the conveyed emotions from well-crafted animations, and the second one demonstrated that our identified factors helped fine-tune the delivered emotion extent. We also invited general users to create emordles on their own based on our proposed framework. Through this user study, we confirmed the effectiveness of the approach. We concluded with implications for future research opportunities of supporting emotion expression in visualizations.
