# Incentivizing High-Quality Content in Online Recommender Systems

arXiv: https://arxiv.org/abs/2306.07479 · HTML: https://mlsanity.com/paper/2306.07479/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 42 references that are in the map.
- First posted on arXiv 13 Jun 2023.

## Builds on (most cited first, 20 of 20)

- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [Strategic Classification](https://mlsanity.com/paper/1506.06980/) (2015)
- [Strategic Classification from Revealed Preferences](https://mlsanity.com/paper/1710.07887/) (2017)
- [Who Leads and Who Follows in Strategic Classification?](https://mlsanity.com/paper/2106.12529/) (2021)
- [Efficient and Robust Algorithms for Adversarial Linear Contextual Bandits](https://mlsanity.com/paper/2002.00287/) (2020)
- [Modeling Content Creator Incentives on Algorithm-Curated Platforms](https://mlsanity.com/paper/2206.13102/) (2022)
- [The Sample Complexity of Online Contract Design](https://mlsanity.com/paper/2211.05732/) (2022)
- [A Game-Theoretic Approach to Recommendation Systems with Strategic Content Providers](https://mlsanity.com/paper/1806.00955/) (2018)
- [Supply-Side Equilibria in Recommender Systems](https://mlsanity.com/paper/2206.13489/) (2022)
- [Optimizing Long-term Social Welfare in Recommender Systems: A Constrained Matching Approach](https://mlsanity.com/paper/2008.00104/) (2020)
- [Estimating and Penalizing Induced Preference Shifts in Recommender Systems](https://mlsanity.com/paper/2204.11966/) (2022)
- [Learning in Stackelberg Games with Non-myopic Agents](https://mlsanity.com/paper/2208.09407/) (2022)
- [How Bad is Top-K Recommendation under Competing Content Creators?](https://mlsanity.com/paper/2302.01971/) (2023)
- [Preference Dynamics Under Personalized Recommendations](https://mlsanity.com/paper/2205.13026/) (2022)
- [BISTRO: An Efficient Relaxation-Based Method for Contextual Bandits](https://mlsanity.com/paper/1602.02196/) (2016)
- [Improved Regret Bounds for Oracle-Based Adversarial Contextual Bandits](https://mlsanity.com/paper/1606.00313/) (2016)
- [Performative Recommendation: Diversifying Content via Strategic Incentives](https://mlsanity.com/paper/2302.04336/) (2023)
- [Efficient Stackelberg Strategies for Finitely Repeated Games](https://mlsanity.com/paper/2207.04192/) (2022)
- [Learning with Exposure Constraints in Recommendation Systems](https://mlsanity.com/paper/2302.01377/) (2023)
- [Recommending to Strategic Users](https://mlsanity.com/paper/2302.06559/) (2023)

## Built on by (most cited first, 6 of 6)

- [Clickbait vs. Quality: How Engagement-Based Optimization Shapes the Content Landscape in Online Platforms](https://mlsanity.com/paper/2401.09804/) (2024)
- [Accounting for AI and Users Shaping One Another: The Role of Mathematical Models](https://mlsanity.com/paper/2404.12366/) (2024)
- [Bandits Meet Mechanism Design to Combat Clickbait in Online Recommendation](https://mlsanity.com/paper/2311.15647/) (2023)
- [Strategic Linear Contextual Bandits](https://mlsanity.com/paper/2406.00551/) (2024)
- [How to Strategize Human Content Creation in the Era of GenAI?](https://mlsanity.com/paper/2406.05187/) (2024)
- [Prediction-Intervention Games and Invariant Sets](https://mlsanity.com/paper/2605.16828/) (2026)

## Abstract (arXiv)

In content recommender systems such as TikTok and YouTube, the platform's recommendation algorithm shapes content producer incentives. Many platforms employ online learning, which generates intertemporal incentives, since content produced today affects recommendations of future content. We study the game between producers and analyze the content created at equilibrium. We show that standard online learning algorithms, such as Hedge and EXP3, unfortunately incentivize producers to create low-quality content, where producers' effort approaches zero in the long run for typical learning rate schedules. Motivated by this negative result, we design learning algorithms that incentivize producers to invest high effort and achieve high user welfare. At a conceptual level, our work illustrates the unintended impact that a platform's learning algorithm can have on content quality and introduces algorithmic approaches to mitigating these effects.
