# A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2306.07465 · HTML: https://mlsanity.com/paper/2306.07465/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 47 references that are in the map.
- First posted on arXiv 12 Jun 2023.

## Builds on (most cited first, 24 of 24)

- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Non-stationary Reinforcement Learning without Prior Knowledge: An Optimal Black-box Approach](https://mlsanity.com/paper/2102.05406/) (2021)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Reinforcement Learning for Non-Stationary Markov Decision Processes: The Blessing of (More) Optimism](https://mlsanity.com/paper/2006.14389/) (2020)
- [A New Algorithm for Non-stationary Contextual Bandits: Efficient, Optimal, and Parameter-free](https://mlsanity.com/paper/1902.00980/) (2019)
- [When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?](https://mlsanity.com/paper/2110.04184/) (2021)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [A Simple Approach for Non-stationary Linear Bandits](https://mlsanity.com/paper/2103.05324/) (2021)
- [The Complexity of Markov Equilibrium in Stochastic Games](https://mlsanity.com/paper/2204.03991/) (2022)
- [Hedging the Drift: Learning to Optimize under Non-Stationarity](https://mlsanity.com/paper/1903.01461/) (2019)
- [On Improving Model-Free Algorithms for Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2110.05707/) (2021)
- [No-Regret Learning in Time-Varying Zero-Sum Games](https://mlsanity.com/paper/2201.12736/) (2022)
- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Sample-Efficient Reinforcement Learning of Partially Observable Markov Games](https://mlsanity.com/paper/2206.01315/) (2022)
- [Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2302.03673/) (2023)
- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall](https://mlsanity.com/paper/2106.06279/) (2021)
- [Multi-agent online learning in time-varying games](https://mlsanity.com/paper/1809.03066/) (2018)
- [On the Convergence of No-Regret Learning Dynamics in Time-Varying Games](https://mlsanity.com/paper/2301.11241/) (2023)
- [Learning in Congestion Games with Bandit Feedback](https://mlsanity.com/paper/2206.01880/) (2022)
- [Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games](https://mlsanity.com/paper/2205.07223/) (2022)

## Built on by (most cited first, 3 of 3)

- [The complexity of non-stationary reinforcement learning](https://mlsanity.com/paper/2307.06877/) (2023)
- [Independent Learning in Performative Markov Potential Games](https://mlsanity.com/paper/2504.20593/) (2025)
- [Collaboration Between the City and Machine Learning Community is Crucial to Efficient Autonomous Vehicles Routing](https://mlsanity.com/paper/2502.13188/) (2025)

## Abstract (arXiv)

We investigate learning the equilibria in non-stationary multi-agent systems and address the challenges that differentiate multi-agent learning from single-agent learning. Specifically, we focus on games with bandit feedback, where testing an equilibrium can result in substantial regret even when the gap to be tested is small, and the existence of multiple optimal solutions (equilibria) in stationary games poses extra challenges. To overcome these obstacles, we propose a versatile black-box approach applicable to a broad spectrum of problems, such as general-sum games, potential games, and Markov games, when equipped with appropriate learning and testing oracles for stationary environments. Our algorithms can achieve widetildeOleft(Delta1/4T3/4right) regret when the degree of nonstationarity, as measured by total variation Delta, is known, and widetildeOleft(Delta1/5T4/5right) regret when Delta is unknown, where T is the number of rounds. Meanwhile, our algorithm inherits the favorable dependence on number of agents from the oracles. As a side contribution that may be independent of interest, we show how to test for various types of equilibria by a black-box reduction to single-agent learning, which includes Nash equilibria, correlated equilibria, and coarse correlated equilibria.
