# Composing Efficient, Robust Tests for Policy Selection

arXiv: https://arxiv.org/abs/2306.07372 · HTML: https://mlsanity.com/paper/2306.07372/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 46 references that are in the map.
- First posted on arXiv 12 Jun 2023.

## Builds on (most cited first, 20 of 20)

- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Open-ended Learning in Symmetric Zero-sum Games](https://mlsanity.com/paper/1901.08106/) (2019)
- [Solving Large Imperfect Information Games Using CFR+](https://mlsanity.com/paper/1407.5042/) (2014)
- [Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.07971/) (2020)
- [α-Rank: Multi-Agent Evaluation by Evolution](https://mlsanity.com/paper/1903.01373/) (2019)
- [Re-evaluating Evaluation](https://mlsanity.com/paper/1806.02643/) (2018)
- [Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learning](https://mlsanity.com/paper/2103.14666/) (2021)
- [Reinforcement Learning to Rank in E-Commerce Search Engine: Formalization, Analysis, and Application](https://mlsanity.com/paper/1803.00710/) (2018)
- [Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent](https://mlsanity.com/paper/1903.05614/) (2019)
- [A Generalized Framework for Population Based Training](https://mlsanity.com/paper/1902.01894/) (2019)
- [Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers](https://mlsanity.com/paper/2106.09435/) (2021)
- [An Alternative Cross Entropy Loss for Learning-to-Rank](https://mlsanity.com/paper/1911.09798/) (2019)
- [Stochastic Regret Minimization in Extensive-Form Games](https://mlsanity.com/paper/2002.08493/) (2020)
- [Multiagent Evaluation under Incomplete Information](https://mlsanity.com/paper/1909.09849/) (2019)
- [Anytime PSRO for Two-Player Zero-Sum Games](https://mlsanity.com/paper/2201.07700/) (2022)
- [Robust Generalization and Safe Query-Specialization in Counterfactual Learning to Rank](https://mlsanity.com/paper/2102.05990/) (2021)
- [A Comparison of Self-Play Algorithms Under a Generalized Framework](https://mlsanity.com/paper/2006.04471/) (2020)

## Built on by (most cited first, 1 of 1)

- [Out-of-Distribution Generalization with a SPARC: Racing 100 Unseen Vehicles with a Single Policy](https://mlsanity.com/paper/2511.09737/) (2025)

## Abstract (arXiv)

Modern reinforcement learning systems produce many high-quality policies throughout the learning process. However, to choose which policy to actually deploy in the real world, they must be tested under an intractable number of environmental conditions. We introduce RPOSST, an algorithm to select a small set of test cases from a larger pool based on a relatively small number of sample evaluations. RPOSST treats the test case selection problem as a two-player game and optimizes a solution with provable k-of-N robustness, bounding the error relative to a test that used all the test cases in the pool. Empirical results demonstrate that RPOSST finds a small set of test cases that identify high quality policies in a toy one-shot game, poker datasets, and a high-fidelity racing simulator.
