# How Object Information Improves Skeleton-based Human Action Recognition in Assembly Tasks

arXiv: https://arxiv.org/abs/2306.05844 · HTML: https://mlsanity.com/paper/2306.05844/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 42 references that are in the map.
- First posted on arXiv 9 Jun 2023.

## Builds on (most cited first, 23 of 23)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Aggregated Residual Transformations for Deep Neural Networks](https://mlsanity.com/paper/1611.05431/) (2016)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Learning under Concept Drift: A Review](https://mlsanity.com/paper/2004.05785/) (2020)
- [Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activities](https://mlsanity.com/paper/2203.14712/) (2022)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Pose](https://mlsanity.com/paper/2007.00394/) (2020)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [From Concept Drift to Model Degradation: An Overview on Performance-Aware Drift Detectors](https://mlsanity.com/paper/2203.11070/) (2022)
- [The MECCANO Dataset: Understanding Human-Object Interactions from Egocentric Videos in an Industrial-like Domain](https://mlsanity.com/paper/2010.05654/) (2020)
- [MS-TCT: Multi-Scale Temporal ConvTransformer for Action Detection](https://mlsanity.com/paper/2112.03902/) (2021)
- [Learning Object-Action Relations from Bimanual Human Demonstration Using Graph Networks](https://mlsanity.com/paper/1908.08391/) (2019)
- [ATTACH Dataset: Annotated Two-Handed Assembly Actions for Human Action Understanding](https://mlsanity.com/paper/2304.08210/) (2023)
- [Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognition](https://mlsanity.com/paper/2110.14994/) (2021)

## Built on by (most cited first, 6 of 6)

- [Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning](https://mlsanity.com/paper/2405.20606/) (2024)
- [Probing Fine-Grained Action Understanding and Cross-View Generalization of Foundation Models](https://mlsanity.com/paper/2407.15605/) (2024)
- [Fusing Hand and Body Skeletons for Human Action Recognition in Assembly](https://mlsanity.com/paper/2307.09238/) (2023)
- [Improving Skeleton-based Action Recognition with Interactive Object Information](https://mlsanity.com/paper/2501.05066/) (2025)
- [Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition](https://mlsanity.com/paper/2506.18721/) (2025)
- [T-MASK: Temporal Masking for Probing Foundation Models across Camera Views in Driver Monitoring](https://mlsanity.com/paper/2508.16207/) (2025)

## Abstract (arXiv)

As the use of collaborative robots (cobots) in industrial manufacturing continues to grow, human action recognition for effective human-robot collaboration becomes increasingly important. This ability is crucial for cobots to act autonomously and assist in assembly tasks. Recently, skeleton-based approaches are often used as they tend to generalize better to different people and environments. However, when processing skeletons alone, information about the objects a human interacts with is lost. Therefore, we present a novel approach of integrating object information into skeleton-based action recognition. We enhance two state-of-the-art methods by treating object centers as further skeleton joints. Our experiments on the assembly dataset IKEA ASM show that our approach improves the performance of these state-of-the-art methods to a large extent when combining skeleton joints with objects predicted by a state-of-the-art instance segmentation model. Our research sheds light on the benefits of combining skeleton joints with object information for human action recognition in assembly tasks. We analyze the effect of the object detector on the combination for action classification and discuss the important factors that must be taken into account.
