# Self-Paced Absolute Learning Progress as a Regularized Approach to Curriculum Learning

arXiv: https://arxiv.org/abs/2306.05769 · HTML: https://mlsanity.com/paper/2306.05769/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 20 references that are in the map.
- First posted on arXiv 9 Jun 2023.

## Builds on (most cited first, 13 of 13)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Automated Curriculum Learning for Neural Networks](https://mlsanity.com/paper/1704.03003/) (2017)
- [Teacher-Student Curriculum Learning](https://mlsanity.com/paper/1707.00183/) (2017)
- [Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environments](https://mlsanity.com/paper/1910.07224/) (2019)
- [Active Learning of Inverse Models with Intrinsically Motivated Goal Exploration in Robots](https://mlsanity.com/paper/1301.4862/) (2013)
- [Self-Paced Deep Reinforcement Learning](https://mlsanity.com/paper/2004.11812/) (2020)
- [Self-Paced Contextual Reinforcement Learning](https://mlsanity.com/paper/1910.02826/) (2019)
- [A Probabilistic Interpretation of Self-Paced Learning with Applications to Reinforcement Learning](https://mlsanity.com/paper/2102.13176/) (2021)

## Abstract (arXiv)

The usability of Reinforcement Learning is restricted by the large computation times it requires. Curriculum Reinforcement Learning speeds up learning by defining a helpful order in which an agent encounters tasks, i.e. from simple to hard. Curricula based on Absolute Learning Progress (ALP) have proven successful in different environments, but waste computation on repeating already learned behaviour in new tasks. We solve this problem by introducing a new regularization method based on Self-Paced (Deep) Learning, called Self-Paced Absolute Learning Progress (SPALP). We evaluate our method in three different environments. Our method achieves performance comparable to original ALP in all cases, and reaches it quicker than ALP in two of them. We illustrate possibilities to further improve the efficiency and performance of SPALP.
