# Decentralized Randomly Distributed Multi-agent Multi-armed Bandit with Heterogeneous Rewards

arXiv: https://arxiv.org/abs/2306.05579 · HTML: https://mlsanity.com/paper/2306.05579/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 27 references that are in the map.
- First posted on arXiv 8 Jun 2023.

## Builds on (most cited first, 14 of 14)

- [Communication-Efficient Learning of Deep Networks from Decentralized Data](https://mlsanity.com/paper/1602.05629/) (2016)
- [Introduction to Multi-Armed Bandits](https://mlsanity.com/paper/1904.07272/) (2019)
- [Federated Linear Contextual Bandits](https://mlsanity.com/paper/2110.14177/) (2021)
- [Federated Bandit: A Gossiping Approach](https://mlsanity.com/paper/2010.12763/) (2020)
- [Distributed Cooperative Decision-Making in Multiarmed Bandits: Frequentist and Bayesian Algorithms](https://mlsanity.com/paper/1606.00911/) (2016)
- [Distributed Cooperative Decision Making in Multi-agent Multi-armed Bandits](https://mlsanity.com/paper/2003.01312/) (2020)
- [On Distributed Cooperative Decision-Making in Multiarmed Bandits](https://mlsanity.com/paper/1512.06888/) (2015)
- [Cooperative Multi-Agent Bandits with Heavy Tails](https://mlsanity.com/paper/2008.06244/) (2020)
- [Multi-Agent Multi-Armed Bandits with Limited Communication](https://mlsanity.com/paper/2102.08462/) (2021)
- [Optimal Rates of (Locally) Differentially Private Heavy-tailed Multi-Armed Bandits](https://mlsanity.com/paper/2106.02575/) (2021)
- [Exploiting Heterogeneity in Robust Federated Best-Arm Identification](https://mlsanity.com/paper/2109.05700/) (2021)
- [Near-Optimal Collaborative Learning in Bandits](https://mlsanity.com/paper/2206.00121/) (2022)
- [Multitask Bandit Learning Through Heterogeneous Feedback Aggregation](https://mlsanity.com/paper/2010.15390/) (2020)
- [Generating Connected Random Graphs](https://mlsanity.com/paper/1806.11276/) (2018)

## Built on by (most cited first, 11 of 11)

- [Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2412.00661/) (2024)
- [Federated Contextual Cascading Bandits with Asynchronous Communication and Heterogeneous Users](https://mlsanity.com/paper/2402.16312/) (2024)
- [Multi-Agent Bandit Learning through Heterogeneous Action Erasure Channels](https://mlsanity.com/paper/2312.14259/) (2023)
- [Multi-agent Multi-armed Bandit with Fully Heavy-tailed Dynamics](https://mlsanity.com/paper/2501.19239/) (2025)
- [Regret Lower Bounds in Multi-agent Multi-armed Bandit](https://mlsanity.com/paper/2308.08046/) (2023)
- [Decentralized Blockchain-based Robust Multi-agent Multi-armed Bandit](https://mlsanity.com/paper/2402.04417/) (2024)
- [Multi-Objective Multi-Agent Bandits: From Learning Efficiency to Fairness Optimization](https://mlsanity.com/paper/2605.06864/) (2026)
- [Distributed Multi-Agent Bandits Over ErdHos-R'enyi Random Networks](https://mlsanity.com/paper/2510.22811/) (2025)
- [Near-Optimal Regret for Distributed Adversarial Bandits: A Black-Box Approach](https://mlsanity.com/paper/2602.06404/) (2026)
- [Scaling Federated Linear Contextual Bandits via Sketching](https://mlsanity.com/paper/2605.00500/) (2026)
- [Bandit Learning in General Open Multi-agent Systems](https://mlsanity.com/paper/2605.06202/) (2026)

## Abstract (arXiv)

We study a decentralized multi-agent multi-armed bandit problem in which multiple clients are connected by time dependent random graphs provided by an environment. The reward distributions of each arm vary across clients and rewards are generated independently over time by an environment based on distributions that include both sub-exponential and sub-gaussian distributions. Each client pulls an arm and communicates with neighbors based on the graph provided by the environment. The goal is to minimize the overall regret of the entire system through collaborations. To this end, we introduce a novel algorithmic framework, which first provides robust simulation methods for generating random graphs using rapidly mixing Markov chains or the random graph model, and then combines an averaging-based consensus approach with a newly proposed weighting technique and the upper confidence bound to deliver a UCB-type solution. Our algorithms account for the randomness in the graphs, removing the conventional doubly stochasticity assumption, and only require the knowledge of the number of clients at initialization. We derive optimal instance-dependent regret upper bounds of order logT in both sub-gaussian and sub-exponential environments, and a nearly optimal mean-gap independent regret upper bound of order √Tlog T up to a log T factor. Importantly, our regret bounds hold with high probability and capture graph randomness, whereas prior works consider expected regret under assumptions and require more stringent reward distributions.
