# On the Importance of Exploration for Generalization in Reinforcement Learning

arXiv: https://arxiv.org/abs/2306.05483 · HTML: https://mlsanity.com/paper/2306.05483/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Builds on 95 of its 123 references that are in the map.
- First posted on arXiv 8 Jun 2023.

## Builds on (most cited first, 30 of 95)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Deep Ensembles: A Loss Landscape Perspective](https://mlsanity.com/paper/1912.02757/) (2019)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [(More) Efficient Reinforcement Learning via Posterior Sampling](https://mlsanity.com/paper/1306.0940/) (2013)

## Built on by (most cited first, 30 of 31)

- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [Maximum Likelihood Reinforcement Learning](https://mlsanity.com/paper/2602.02710/) (2026)
- [Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL](https://mlsanity.com/paper/2410.20254/) (2024)
- [Diverse Projection Ensembles for Distributional Reinforcement Learning](https://mlsanity.com/paper/2306.07124/) (2023)
- [On Generalization Across Environments In Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2503.00799/) (2025)
- [Efficient Diversity-based Experience Replay for Deep Reinforcement Learning](https://mlsanity.com/paper/2410.20487/) (2024)
- [RoboMD: Uncovering Robot Vulnerabilities through Semantic Potential Fields](https://mlsanity.com/paper/2412.02818/) (2024)
- [Deal, or no deal (or who knows)? Forecasting Uncertainty in Conversations using Large Language Models](https://mlsanity.com/paper/2402.03284/) (2024)
- [Improving Generalization on the ProcGen Benchmark with Simple Architectural Changes and Scale](https://mlsanity.com/paper/2410.10905/) (2024)
- [Uncertainty Prioritized Experience Replay](https://mlsanity.com/paper/2506.09270/) (2025)
- [Improving Policy Optimization via varepsilon-Retrain](https://mlsanity.com/paper/2406.08315/) (2024)
- [Behavioral Exploration: Learning to Explore via In-Context Adaptation](https://mlsanity.com/paper/2507.09041/) (2025)
- [CG-TTRL: Context-Guided Test-Time Reinforcement Learning for On-Device Large Language Models](https://mlsanity.com/paper/2511.06430/) (2025)
- [The Homogenization Problem in LLMs: Towards Meaningful Diversity in AI Safety](https://mlsanity.com/paper/2601.06116/) (2026)
- [Energy-Efficient and Real-Time Sensing for Federated Continual Learning via Sample-Driven Control](https://mlsanity.com/paper/2310.07497/) (2023)
- [AUTONODE: A Neuro-Graphic Self-Learnable Engine for Cognitive GUI Automation](https://mlsanity.com/paper/2403.10171/) (2024)
- [Training on Irrelevant States Implies Data Augmentation: Generalization in Contextual MDPs](https://mlsanity.com/paper/2410.03565/) (2024)
- [TransferLight: Zero-Shot Traffic Signal Control on any Road-Network](https://mlsanity.com/paper/2412.09719/) (2024)
- [Tackling Uncertainties in Multi-Agent Reinforcement Learning through Integration of Agent Termination Dynamics](https://mlsanity.com/paper/2501.12061/) (2025)
- [Adaptive Data Exploitation in Deep Reinforcement Learning](https://mlsanity.com/paper/2501.12620/) (2025)
- [How Ensembles of Distilled Policies Improve Generalisation in Reinforcement Learning](https://mlsanity.com/paper/2505.16581/) (2025)
- [Long-Horizon Model-Based Offline Reinforcement Learning Without Explicit Conservatism](https://mlsanity.com/paper/2512.04341/) (2025)
- [Sample-Efficient Neurosymbolic Deep Reinforcement Learning](https://mlsanity.com/paper/2601.02850/) (2026)
- [DF-ExpEnse: Diffusion Filtered Exploration for Sample Efficient Finetuning](https://mlsanity.com/paper/2606.19656/) (2026)
- [Optimal Gait Control for a Tendon-driven Soft Quadruped Robot by Model-based Reinforcement Learning](https://mlsanity.com/paper/2406.07069/) (2024)
- [Explore-Go: Leveraging Exploration for Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2406.08069/) (2024)
- [Ensemble RL through Classifier Models: Enhancing Risk-Return Trade-offs in Trading Strategies](https://mlsanity.com/paper/2502.17518/) (2025)
- [Zero-Shot Context Generalization in Reinforcement Learning from Few Training Contexts](https://mlsanity.com/paper/2507.07348/) (2025)
- [Directed evolution algorithm drives neural prediction](https://mlsanity.com/paper/2512.01362/) (2025)
- [CIG: Exploration via Conditional Information Gain](https://mlsanity.com/paper/2605.20878/) (2026)

## Abstract (arXiv)

Existing approaches for improving generalization in deep reinforcement learning (RL) have mostly focused on representation learning, neglecting RL-specific aspects such as exploration. We hypothesize that the agent's exploration strategy plays a key role in its ability to generalize to new environments. Through a series of experiments in a tabular contextual MDP, we show that exploration is helpful not only for efficiently finding the optimal policy for the training environments but also for acquiring knowledge that helps decision making in unseen environments. Based on these observations, we propose EDE: Exploration via Distributional Ensemble, a method that encourages exploration of states with high epistemic uncertainty through an ensemble of Q-value distributions. Our algorithm is the first value-based approach to achieve state-of-the-art on both Procgen and Crafter, two benchmarks for generalization in RL with high-dimensional observations. The open-sourced implementation can be found at https://github.com/facebookresearch/ede .
