# Stochastic Multi-Person 3D Motion Forecasting

arXiv: https://arxiv.org/abs/2306.05421 · HTML: https://mlsanity.com/paper/2306.05421/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 76 references that are in the map.
- First posted on arXiv 8 Jun 2023.

## Builds on (most cited first, 30 of 50)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Variational Inference with Normalizing Flows](https://mlsanity.com/paper/1505.05770/) (2015)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks](https://mlsanity.com/paper/1803.10892/) (2018)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [DESIRE: Distant Future Prediction in Dynamic Scenes with Interacting Agents](https://mlsanity.com/paper/1704.04394/) (2017)
- [SoPhie: An Attentive GAN for Predicting Paths Compliant to Social and Physical Constraints](https://mlsanity.com/paper/1806.01482/) (2018)
- [A Survey of Motion Planning and Control Techniques for Self-driving Urban Vehicles](https://mlsanity.com/paper/1604.07446/) (2016)
- [It Is Not the Journey but the Destination: Endpoint Conditioned Trajectory Prediction](https://mlsanity.com/paper/2004.02025/) (2020)
- [Social-BiGAT: Multimodal Trajectory Forecasting using Bicycle-GAN and Graph Attention Networks](https://mlsanity.com/paper/1907.03395/) (2019)
- [Deep Unsupervised Clustering with Gaussian Mixture Variational Autoencoders](https://mlsanity.com/paper/1611.02648/) (2016)
- [Spatio-Temporal Graph Transformer Networks for Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2005.08514/) (2020)
- [Stochastic Scene-Aware Motion Prediction](https://mlsanity.com/paper/2108.08284/) (2021)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [Social Attention: Modeling Attention in Human Crowds](https://mlsanity.com/paper/1710.04689/) (2017)
- [DLow: Diversifying Latent Flows for Diverse Human Motion Prediction](https://mlsanity.com/paper/2003.08386/) (2020)
- [Stochastic Trajectory Prediction via Motion Indeterminacy Diffusion](https://mlsanity.com/paper/2203.13777/) (2022)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [Human Trajectory Forecasting in Crowds: A Deep Learning Perspective](https://mlsanity.com/paper/2007.03639/) (2020)
- [GroupNet: Multiscale Hypergraph Neural Networks for Trajectory Prediction with Relational Reasoning](https://mlsanity.com/paper/2204.08770/) (2022)
- [We are More than Our Joints: Predicting how 3D Bodies Move](https://mlsanity.com/paper/2012.00619/) (2020)
- [SR-LSTM: State Refinement for LSTM towards Pedestrian Trajectory Prediction](https://mlsanity.com/paper/1903.02793/) (2019)

## Built on by (most cited first, 28 of 28)

- [InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion](https://mlsanity.com/paper/2308.16905/) (2023)
- [CG-HOI: Contact-Guided 3D Human-Object Interaction Generation](https://mlsanity.com/paper/2311.16097/) (2023)
- [HumanTOMATO: Text-aligned Whole-body Motion Generation](https://mlsanity.com/paper/2310.12978/) (2023)
- [Seamless Human Motion Composition with Blended Positional Encodings](https://mlsanity.com/paper/2402.15509/) (2024)
- [InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2502.20390/) (2025)
- [InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction](https://mlsanity.com/paper/2403.19652/) (2024)
- [Multi-agent Long-term 3D Human Pose Forecasting via Interaction-aware Trajectory Conditioning](https://mlsanity.com/paper/2404.05218/) (2024)
- [InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint](https://mlsanity.com/paper/2311.15864/) (2023)
- [Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption](https://mlsanity.com/paper/2404.11291/) (2024)
- [Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing](https://mlsanity.com/paper/2410.18977/) (2024)
- [Joint-Relation Transformer for Multi-Person Motion Prediction](https://mlsanity.com/paper/2308.04808/) (2023)
- [Formulating Discrete Probability Flow Through Optimal Transport](https://mlsanity.com/paper/2311.03886/) (2023)
- [Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction](https://mlsanity.com/paper/2501.06035/) (2025)
- [Social Motion Prediction with Cognitive Hierarchies](https://mlsanity.com/paper/2311.04726/) (2023)
- [Multi-Person Interaction Generation from Two-Person Motion Priors](https://mlsanity.com/paper/2505.17860/) (2025)
- [Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation](https://mlsanity.com/paper/2510.14976/) (2025)
- [Multi-Condition Latent Diffusion Network for Scene-Aware Neural Human Motion Prediction](https://mlsanity.com/paper/2405.18700/) (2024)
- [Gated Temporal Diffusion for Stochastic Long-Term Dense Anticipation](https://mlsanity.com/paper/2407.11954/) (2024)
- [Unleashing Guidance Without Classifiers for Human-Object Interaction Animation](https://mlsanity.com/paper/2603.25734/) (2026)
- [Human Motion Prediction under Unexpected Perturbation](https://mlsanity.com/paper/2403.15891/) (2024)
- [Two-Person Interaction Augmentation with Skeleton Priors](https://mlsanity.com/paper/2404.05490/) (2024)
- [The MI-Motion Dataset and Benchmark for 3D Multi-Person Motion Prediction](https://mlsanity.com/paper/2306.13566/) (2023)
- [COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models](https://mlsanity.com/paper/2409.20502/) (2024)
- [MoReact: Generating Reactive Motion from Textual Descriptions](https://mlsanity.com/paper/2509.23911/) (2025)
- [HandX: Scaling Bimanual Motion and Interaction Generation](https://mlsanity.com/paper/2603.28766/) (2026)
- [Social-MAE: Social Masked Autoencoder for Multi-person Motion Representation Learning](https://mlsanity.com/paper/2404.05578/) (2024)
- [Residual Flow Matching with Dynamic Cross-Interaction for 3D Multi-Person Motion Prediction](https://mlsanity.com/paper/2608.03379/) (2026)
- [Multi-Person Human Motion Forecasting in Complex Scenes](https://mlsanity.com/paper/2608.27039/) (2026)

## Abstract (arXiv)

This paper aims to deal with the ignored real-world complexities in prior work on human motion forecasting, emphasizing the social properties of multi-person motion, the diversity of motion and social interactions, and the complexity of articulated motion. To this end, we introduce a novel task of stochastic multi-person 3D motion forecasting. We propose a dual-level generative modeling framework that separately models independent individual motion at the local level and social interactions at the global level. Notably, this dual-level modeling mechanism can be achieved within a shared generative model, through introducing learnable latent codes that represent intents of future motion and switching the codes' modes of operation at different levels. Our framework is general; we instantiate it with different generative models, including generative adversarial networks and diffusion models, and various multi-person forecasting models. Extensive experiments on CMU-Mocap, MuPoTS-3D, and SoMoF benchmarks show that our approach produces diverse and accurate multi-person predictions, significantly outperforming the state of the art.
