# Population-Based Evolutionary Gaming for Unsupervised Person Re-identification

arXiv: https://arxiv.org/abs/2306.05236 · HTML: https://mlsanity.com/paper/2306.05236/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 99 references that are in the map.
- First posted on arXiv 8 Jun 2023.

## Builds on (most cited first, 30 of 53)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Deep Networks with Stochastic Depth](https://mlsanity.com/paper/1603.09382/) (2016)
- [Performance Measures and a Data Set for Multi-Target, Multi-Camera Tracking](https://mlsanity.com/paper/1609.01775/) (2016)
- [Deep Mutual Learning](https://mlsanity.com/paper/1706.00384/) (2017)
- [Person Transfer GAN to Bridge Domain Gap for Person Re-Identification](https://mlsanity.com/paper/1711.08565/) (2017)
- [Mean teachers are better role models: Weight-averaged consistency targets improve semi-supervised deep learning results](https://mlsanity.com/paper/1703.01780/) (2017)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Two at Once: Enhancing Learning and Generalization Capacities via IBN-Net](https://mlsanity.com/paper/1807.09441/) (2018)
- [Adversarial Examples: Attacks and Defenses for Deep Learning](https://mlsanity.com/paper/1712.07107/) (2017)
- [Snapshot Ensembles: Train 1, get M for free](https://mlsanity.com/paper/1704.00109/) (2017)
- [Omni-Scale Feature Learning for Person Re-Identification](https://mlsanity.com/paper/1905.00953/) (2019)
- [Unlabeled Samples Generated by GAN Improve the Person Re-identification Baseline in vitro](https://mlsanity.com/paper/1701.07717/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Re-ranking Person Re-identification with k-reciprocal Encoding](https://mlsanity.com/paper/1701.08398/) (2017)
- [Mutual Mean-Teaching: Pseudo Label Refinery for Unsupervised Domain Adaptation on Person Re-identification](https://mlsanity.com/paper/2001.01526/) (2020)
- [Self-paced Contrastive Learning with Hybrid Memory for Domain Adaptive Object Re-ID](https://mlsanity.com/paper/2006.02713/) (2020)
- [Person Re-identification: Past, Present and Future](https://mlsanity.com/paper/1610.02984/) (2016)
- [Image-Image Domain Adaptation with Preserved Self-Similarity and Domain-Dissimilarity for Person Re-identification](https://mlsanity.com/paper/1711.07027/) (2017)
- [Population Based Augmentation: Efficient Learning of Augmentation Policy Schedules](https://mlsanity.com/paper/1905.05393/) (2019)
- [Invariance Matters: Exemplar Memory for Domain Adaptive Person Re-identification](https://mlsanity.com/paper/1904.01990/) (2019)
- [Unsupervised Person Re-identification via Multi-label Classification](https://mlsanity.com/paper/2004.09228/) (2020)
- [Unsupervised Pre-training for Person Re-identification](https://mlsanity.com/paper/2012.03753/) (2020)
- [Cluster Contrast for Unsupervised Person Re-Identification](https://mlsanity.com/paper/2103.11568/) (2021)
- [Hierarchical Clustering with Hard-batch Triplet Loss for Person Re-identification](https://mlsanity.com/paper/1910.12278/) (2019)
- [Joint Disentangling and Adaptation for Cross-Domain Person Re-Identification](https://mlsanity.com/paper/2007.10315/) (2020)
- [AD-Cluster: Augmented Discriminative Clustering for Domain Adaptive Person Re-identification](https://mlsanity.com/paper/2004.08787/) (2020)

## Built on by (most cited first, 5 of 5)

- [An Open-World, Diverse, Cross-Spatial-Temporal Benchmark for Dynamic Wild Person Re-Identification](https://mlsanity.com/paper/2403.15119/) (2024)
- [Adversarial Self-Attack Defense and Spatial-Temporal Relation Mining for Visible-Infrared Video Person Re-Identification](https://mlsanity.com/paper/2307.03903/) (2023)
- [Relevance Isn't All You Need: Scaling RAG Systems With Inference-Time Compute Via Multi-Criteria Reranking](https://mlsanity.com/paper/2504.07104/) (2025)
- [Fourier-based Action Recognition for Wildlife Behavior Quantification with Event Cameras](https://mlsanity.com/paper/2410.06698/) (2024)
- [Large-scale Fully-Unsupervised Re-Identification](https://mlsanity.com/paper/2307.14278/) (2023)

## Abstract (arXiv)

Unsupervised person re-identification has achieved great success through the self-improvement of individual neural networks. However, limited by the lack of diversity of discriminant information, a single network has difficulty learning sufficient discrimination ability by itself under unsupervised conditions. To address this limit, we develop a population-based evolutionary gaming (PEG) framework in which a population of diverse neural networks is trained concurrently through selection, reproduction, mutation, and population mutual learning iteratively. Specifically, the selection of networks to preserve is modeled as a cooperative game and solved by the best-response dynamics, then the reproduction and mutation are implemented by cloning and fluctuating hyper-parameters of networks to learn more diversity, and population mutual learning improves the discrimination of networks by knowledge distillation from each other within the population. In addition, we propose a cross-reference scatter (CRS) to approximately evaluate re-ID models without labeled samples and adopt it as the criterion of network selection in PEG. CRS measures a model's performance by indirectly estimating the accuracy of its predicted pseudo-labels according to the cohesion and separation of the feature space. Extensive experiments demonstrate that (1) CRS approximately measures the performance of models without labeled samples; (2) and PEG produces new state-of-the-art accuracy for person re-identification, indicating the great potential of population-based network cooperative training for unsupervised learning.
