# ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton Tactical Analysis

arXiv: https://arxiv.org/abs/2306.04948 · HTML: https://mlsanity.com/paper/2306.04948/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 52 references that are in the map.
- First posted on arXiv 8 Jun 2023.

## Builds on (most cited first, 22 of 22)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [Modeling Relational Data with Graph Convolutional Networks](https://mlsanity.com/paper/1703.06103/) (2017)
- [Reformer: The Efficient Transformer](https://mlsanity.com/paper/2001.04451/) (2020)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Transformer Networks for Trajectory Forecasting](https://mlsanity.com/paper/2003.08111/) (2020)
- [SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos](https://mlsanity.com/paper/2011.13367/) (2020)
- [Using millions of emoji occurrences to learn any-domain representations for detecting sentiment, emotion and sarcasm](https://mlsanity.com/paper/1708.00524/) (2017)
- [Long Short-Term Memory Based Recurrent Neural Network Architectures for Large Vocabulary Speech Recognition](https://mlsanity.com/paper/1402.1128/) (2014)
- [Ordered Neurons: Integrating Tree Structures into Recurrent Neural Networks](https://mlsanity.com/paper/1810.09536/) (2018)
- [Actions Speak Louder Than Goals: Valuing Player Actions in Soccer](https://mlsanity.com/paper/1802.07127/) (2018)
- [MultiSports: A Multi-Person Video Dataset of Spatio-Temporally Localized Sports Actions](https://mlsanity.com/paper/2105.07404/) (2021)
- [Interpretable and Steerable Sequence Learning via Prototypes](https://mlsanity.com/paper/1907.09728/) (2019)
- [A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications](https://mlsanity.com/paper/2206.01038/) (2022)
- [ShuttleNet: Position-aware Fusion of Rally Progress and Player Styles for Stroke Forecasting in Badminton](https://mlsanity.com/paper/2112.01044/) (2021)
- [Towards Structured Analysis of Broadcast Badminton Videos](https://mlsanity.com/paper/1712.08714/) (2017)
- [FenceNet: Fine-grained Footwork Recognition in Fencing](https://mlsanity.com/paper/2204.09434/) (2022)
- [Exploring the Long Short-Term Dependencies to Infer Shot Influence in Badminton Matches](https://mlsanity.com/paper/2109.06431/) (2021)
- [Where Will Players Move Next? Dynamic Graphs and Hierarchical Fusion for Movement Forecasting in Badminton](https://mlsanity.com/paper/2211.12217/) (2022)
- [SoccerCPD: Formation and Role Change-Point Detection in Soccer Matches Using Spatiotemporal Tracking Data](https://mlsanity.com/paper/2206.10926/) (2022)
- [Scenic4RL: Programmatic Modeling and Generation of Reinforcement Learning Environments](https://mlsanity.com/paper/2106.10365/) (2021)

## Built on by (most cited first, 15 of 15)

- [Benchmarking Stroke Forecasting with Stroke-Level Badminton Dataset](https://mlsanity.com/paper/2306.15664/) (2023)
- [F3Set: Towards Analyzing Fast, Frequent, and Fine-grained Events from Videos](https://mlsanity.com/paper/2504.08222/) (2025)
- [BADGE: BADminton report Generation and Evaluation with LLM](https://mlsanity.com/paper/2406.18116/) (2024)
- [BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports](https://mlsanity.com/paper/2502.21085/) (2025)
- [Imitation Learning of Correlated Policies in Stackelberg Games](https://mlsanity.com/paper/2503.08883/) (2025)
- [HydraNet: Momentum-Driven State Space Duality for Multi-Granularity Tennis Tournaments Analysis](https://mlsanity.com/paper/2505.21882/) (2025)
- [From Skeletons to Pixels: Few-Shot Precise Event Spotting via Representation and Prediction Distillation](https://mlsanity.com/paper/2604.22839/) (2026)
- [BadmintonGRF: A Multimodal Dataset and Benchmark for Markerless Ground Reaction Force Estimation in Badminton](https://mlsanity.com/paper/2605.01876/) (2026)
- [TemPose-TF-ASF: Two-Stage Bidirectional Stroke Context Fusion for Badminton Stroke Classification](https://mlsanity.com/paper/2605.02558/) (2026)
- [Decoupling Spatio-Temporal Adapter for Fine-Grained Badminton Action Localization](https://mlsanity.com/paper/2605.23355/) (2026)
- [A Survey of Large Models in Sports](https://mlsanity.com/paper/2608.14377/) (2026)
- [DoublesEval: Diagnosing Multi-Agent Tactical Reasoning in Vision-Language Models via Professional Doubles Badminton](https://mlsanity.com/paper/2608.24439/) (2026)
- [ShuttleArena: Interpretable Self-Play in Physics-Based Badminton](https://mlsanity.com/paper/2608.25246/) (2026)
- [DShuttleNet: A Badminton Doubles Dataset for Evaluating Team Coordination](https://mlsanity.com/paper/2610.14016/) (2026)
- [Video-Arena: A Scalable Agentic Video Benchmark for Spatiotemporal Capability](https://mlsanity.com/paper/2610.14158/) (2026)

## Abstract (arXiv)

With the recent progress in sports analytics, deep learning approaches have demonstrated the effectiveness of mining insights into players' tactics for improving performance quality and fan engagement. This is attributed to the availability of public ground-truth datasets. While there are a few available datasets for turn-based sports for action detection, these datasets severely lack structured source data and stroke-level records since these require high-cost labeling efforts from domain experts and are hard to detect using automatic techniques. Consequently, the development of artificial intelligence approaches is significantly hindered when existing models are applied to more challenging structured turn-based sequences. In this paper, we present ShuttleSet, the largest publicly-available badminton singles dataset with annotated stroke-level records. It contains 104 sets, 3,685 rallies, and 36,492 strokes in 44 matches between 2018 and 2021 with 27 top-ranking men's singles and women's singles players. ShuttleSet is manually annotated with a computer-aided labeling tool to increase the labeling efficiency and effectiveness of selecting the shot type with a choice of 18 distinct classes, the corresponding hitting locations, and the locations of both players at each stroke. In the experiments, we provide multiple benchmarks (i.e., stroke influence, stroke forecasting, and movement forecasting) with baselines to illustrate the practicability of using ShuttleSet for turn-based analytics, which is expected to stimulate both academic and sports communities. Over the past two years, a visualization platform has been deployed to illustrate the variability of analysis cases from ShuttleSet for coaches to delve into players' tactical preferences with human-interactive interfaces, which was also used by national badminton teams during multiple international high-ranking matches.
