# Human 3D Avatar Modeling with Implicit Neural Representation: A Brief Survey

arXiv: https://arxiv.org/abs/2306.03576 · HTML: https://mlsanity.com/paper/2306.03576/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 80 references that are in the map.
- First posted on arXiv 6 Jun 2023.

## Builds on (most cited first, 30 of 41)

- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [3D U-Net: Learning Dense Volumetric Segmentation from Sparse Annotation](https://mlsanity.com/paper/1606.06650/) (2016)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)
- [Implicit Neural Representations for Image Compression](https://mlsanity.com/paper/2112.04267/) (2021)
- [NASA: Neural Articulated Shape Approximation](https://mlsanity.com/paper/1912.03207/) (2019)
- [BodyNet: Volumetric Inference of 3D Human Body Shapes](https://mlsanity.com/paper/1804.04875/) (2018)
- [Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction](https://mlsanity.com/paper/2007.11432/) (2020)
- [Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing](https://mlsanity.com/paper/2204.08906/) (2022)
- [Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstruction](https://mlsanity.com/paper/2006.08072/) (2020)
- [LEAP: Learning Articulated Occupancy of People](https://mlsanity.com/paper/2104.06849/) (2021)
- [imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose](https://mlsanity.com/paper/2108.10842/) (2021)
- [Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing](https://mlsanity.com/paper/2108.08807/) (2021)
- [Generative Models as Distributions of Functions](https://mlsanity.com/paper/2102.04776/) (2021)
- [H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction](https://mlsanity.com/paper/2107.12512/) (2021)
- [Neural Deformation Graphs for Globally-consistent Non-rigid Reconstruction](https://mlsanity.com/paper/2012.01451/) (2020)

## Built on by (most cited first, 7 of 7)

- [PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations](https://mlsanity.com/paper/2404.04421/) (2024)
- [AIDE: A Vision-Driven Multi-View, Multi-Modal, Multi-Tasking Dataset for Assistive Driving Perception](https://mlsanity.com/paper/2307.13933/) (2023)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [Fast Satellite Tensorial Radiance Field for Multi-date Satellite Imagery of Large Size](https://mlsanity.com/paper/2309.11767/) (2023)
- [High-Degrees-of-Freedom Dynamic Neural Fields for Robot Self-Modeling and Motion Planning](https://mlsanity.com/paper/2310.03624/) (2023)
- [MaintaAvatar: A Maintainable Avatar Based on Neural Radiance Fields by Continual Learning](https://mlsanity.com/paper/2502.02372/) (2025)
- [T-MLP: Tailed Multi-Layer Perceptron for Level-of-Detail Signal Representation](https://mlsanity.com/paper/2509.00066/) (2025)

## Abstract (arXiv)

A human 3D avatar is one of the important elements in the metaverse, and the modeling effect directly affects people's visual experience. However, the human body has a complex topology and diverse details, so it is often expensive, time-consuming, and laborious to build a satisfactory model. Recent studies have proposed a novel method, implicit neural representation, which is a continuous representation method and can describe objects with arbitrary topology at arbitrary resolution. Researchers have applied implicit neural representation to human 3D avatar modeling and obtained more excellent results than traditional methods. This paper comprehensively reviews the application of implicit neural representation in human body modeling. First, we introduce three implicit representations of occupancy field, SDF, and NeRF, and make a classification of the literature investigated in this paper. Then the application of implicit modeling methods in the body, hand, and head are compared and analyzed respectively. Finally, we point out the shortcomings of current work and provide available suggestions for researchers.
