# Networked Communication for Decentralised Agents in Mean-Field Games

arXiv: https://arxiv.org/abs/2306.02766 · HTML: https://mlsanity.com/paper/2306.02766/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 68 of its 209 references that are in the map.
- First posted on arXiv 5 Jun 2023.

## Builds on (most cited first, 30 of 68)

- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents](https://mlsanity.com/paper/1802.08757/) (2018)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [Distributed Learning in Wireless Networks: Recent Progress and Future Challenges](https://mlsanity.com/paper/2104.02151/) (2021)
- [A Deeper Look at Experience Replay](https://mlsanity.com/paper/1712.01275/) (2017)
- [Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning](https://mlsanity.com/paper/2102.01585/) (2021)
- [MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective Intelligence](https://mlsanity.com/paper/1712.00600/) (2017)
- [Munchausen Reinforcement Learning](https://mlsanity.com/paper/2007.14430/) (2020)
- [Emergent Communication through Negotiation](https://mlsanity.com/paper/1804.03980/) (2018)
- [Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications](https://mlsanity.com/paper/2007.03458/) (2020)
- [Learning in Mean Field Games: A Survey](https://mlsanity.com/paper/2205.12944/) (2022)
- [Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning](https://mlsanity.com/paper/1910.12802/) (2019)
- [Entropy Regularization for Mean Field Games with Learning](https://mlsanity.com/paper/2010.00145/) (2020)
- [Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint](https://mlsanity.com/paper/2106.03787/) (2021)
- [Social diversity and social preferences in mixed-motive reinforcement learning](https://mlsanity.com/paper/2002.02325/) (2020)
- [Unified Reinforcement Q-Learning for Mean Field Game and Control Problems](https://mlsanity.com/paper/2006.13912/) (2020)
- [On the Convergence of Model Free Learning in Mean Field Games](https://mlsanity.com/paper/1907.02633/) (2019)
- [Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games](https://mlsanity.com/paper/2006.08555/) (2020)
- [Q-Learning in Regularized Mean-field Games](https://mlsanity.com/paper/2003.12151/) (2020)
- [Multi-Agent Reinforcement Learning via Double Averaging Primal-Dual Optimization](https://mlsanity.com/paper/1806.00877/) (2018)
- [Learning in Mean Field Games: the Fictitious Play](https://mlsanity.com/paper/1507.06280/) (2015)
- [Scalable Deep Reinforcement Learning Algorithms for Mean Field Games](https://mlsanity.com/paper/2203.11973/) (2022)
- [Scaling up Mean Field Games with Online Mirror Descent](https://mlsanity.com/paper/2103.00623/) (2021)
- [Markov-Nash Equilibria in Mean-Field Games with Discounted Cost](https://mlsanity.com/paper/1612.07878/) (2016)
- [Mean Field Games Flock! The Reinforcement Learning Way](https://mlsanity.com/paper/2105.07933/) (2021)

## Abstract (arXiv)

Methods like multi-agent reinforcement learning struggle to scale with growing population size. Mean-field games (MFGs) are a game-theoretic approach that can circumvent this by finding a solution for an abstract infinite population, which can then be used as an approximate solution for the N-agent problem. However, classical mean-field algorithms usually only work under restrictive conditions. We take steps to address this by introducing networked communication to MFGs, in particular to settings that use a single, non-episodic run of N decentralised agents to simulate the infinite population, as is likely to be most reasonable in real-world deployments. We prove that our architecture's sample guarantees lie between those of earlier theoretical algorithms for the centralised- and independent-learning architectures, varying dependent on network structure and the number of communication rounds. However, the sample guarantees of the three theoretical algorithms do not actually result in practical convergence times. We thus contribute practical enhancements to all three algorithms allowing us to present their first empirical demonstrations. We then show that in practical settings where the theoretical hyperparameters are not observed, giving fewer loops but poorer estimation of the Q-function, our communication scheme still respects the earlier theoretical analysis: it considerably accelerates learning over the independent case, which hardly seems to learn at all, and often performs similarly to the centralised case, while removing the restrictive assumption of the latter. We provide ablations and additional studies showing that our networked approach also has advantages over both alternatives in terms of robustness to update failures and to changes in population size.
