# A Novel Multi-Agent Deep RL Approach for Traffic Signal Control

arXiv: https://arxiv.org/abs/2306.02684 · HTML: https://mlsanity.com/paper/2306.02684/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 26 references that are in the map.
- First posted on arXiv 5 Jun 2023.

## Builds on (most cited first, 6 of 6)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Multi-Agent Deep Reinforcement Learning for Large-scale Traffic Signal Control](https://mlsanity.com/paper/1903.04527/) (2019)
- [A Survey on Traffic Signal Control Methods](https://mlsanity.com/paper/1904.08117/) (2019)

## Abstract (arXiv)

As travel demand increases and urban traffic condition becomes more complicated, applying multi-agent deep reinforcement learning (MARL) to traffic signal control becomes one of the hot topics. The rise of Reinforcement Learning (RL) has opened up opportunities for solving Adaptive Traffic Signal Control (ATSC) in complex urban traffic networks, and deep neural networks have further enhanced their ability to handle complex data. Traditional research in traffic signal control is based on the centralized Reinforcement Learning technique. However, in a large-scale road network, centralized RL is infeasible because of an exponential growth of joint state-action space. In this paper, we propose a Friend-Deep Q-network (Friend-DQN) approach for multiple traffic signal control in urban networks, which is based on an agent-cooperation scheme. In particular, the cooperation between multiple agents can reduce the state-action space and thus speed up the convergence. We use SUMO (Simulation of Urban Transport) platform to evaluate the performance of Friend-DQN model, and show its feasibility and superiority over other existing methods.
