# For SALE: State-Action Representation Learning for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2306.02451 · HTML: https://mlsanity.com/paper/2306.02451/

## Key facts

- Cited by 75 papers in the map (data through 14 Oct 2026).
- Builds on 61 of its 80 references that are in the map.
- First posted on arXiv 4 Jun 2023.

## Builds on (most cited first, 30 of 61)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)](https://mlsanity.com/paper/1511.07289/) (2015)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)

## Built on by (most cited first, 30 of 75)

- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [Bridging State and History Representations: Understanding Self-Predictive RL](https://mlsanity.com/paper/2401.08898/) (2024)
- [Towards General-Purpose Model-Free Reinforcement Learning](https://mlsanity.com/paper/2501.16142/) (2025)
- [Hyperspherical Normalization for Scalable Deep Reinforcement Learning](https://mlsanity.com/paper/2502.15280/) (2025)
- [Cross-Domain Policy Adaptation by Capturing Representation Mismatch](https://mlsanity.com/paper/2405.15369/) (2024)
- [Bigger, Regularized, Categorical: High-Capacity Value Functions are Efficient Multi-Task Learners](https://mlsanity.com/paper/2505.23150/) (2025)
- [Zero-Shot Reinforcement Learning from Low Quality Data](https://mlsanity.com/paper/2309.15178/) (2023)
- [Neuroplastic Expansion in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.07994/) (2024)
- [A Survey of State Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2506.17518/) (2025)
- [MAD-TD: Model-Augmented Data stabilizes High Update Ratio RL](https://mlsanity.com/paper/2410.08896/) (2024)
- [Diffusion Spectral Representation for Reinforcement Learning](https://mlsanity.com/paper/2406.16121/) (2024)
- [Action Tokenizer Matters in In-Context Imitation Learning](https://mlsanity.com/paper/2503.01206/) (2025)
- [Simplicial Embeddings Improve Sample Efficiency in Actor-Critic Agents](https://mlsanity.com/paper/2510.13704/) (2025)
- [Network Sparsity Unlocks the Scaling Potential of Deep Reinforcement Learning](https://mlsanity.com/paper/2506.17204/) (2025)
- [Efficient Recurrent Off-Policy RL Requires a Context-Encoder-Specific Learning Rate](https://mlsanity.com/paper/2405.15384/) (2024)
- [Non-Adversarial Inverse Reinforcement Learning via Successor Feature Matching](https://mlsanity.com/paper/2411.07007/) (2024)
- [iQRL -- Implicitly Quantized Representations for Sample-efficient Reinforcement Learning](https://mlsanity.com/paper/2406.02696/) (2024)
- [MOBODY: Model Based Off-Dynamics Offline Reinforcement Learning](https://mlsanity.com/paper/2506.08460/) (2025)
- [Value Improved Actor Critic Algorithms](https://mlsanity.com/paper/2406.01423/) (2024)
- [Inverse Reinforcement Learning Meets Large Language Model Post-Training: Basics, Advances, and Opportunities](https://mlsanity.com/paper/2507.13158/) (2025)
- [Temporal Distance-aware Transition Augmentation for Offline Model-based Reinforcement Learning](https://mlsanity.com/paper/2505.13144/) (2025)
- [The Surprising Difficulty of Search in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2601.21306/) (2026)
- [FLAC: Maximum Entropy RL via Kinetic Energy Regularized Bridge Matching](https://mlsanity.com/paper/2602.12829/) (2026)
- [Stable Deep Reinforcement Learning via Isotropic Gaussian Representations](https://mlsanity.com/paper/2602.19373/) (2026)
- [FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control](https://mlsanity.com/paper/2604.04539/) (2026)
- [Simple Ingredients for Offline Reinforcement Learning](https://mlsanity.com/paper/2403.13097/) (2024)
- [Improving Policy Exploitation in Online Reinforcement Learning with Instant Retrospect Action](https://mlsanity.com/paper/2601.19720/) (2026)
- [Generalizable Imitation Learning Through Pre-Trained Representations](https://mlsanity.com/paper/2311.09350/) (2023)
- [Offline Reinforcement Learning with Domain-Unlabeled Data](https://mlsanity.com/paper/2404.07465/) (2024)
- [Feasibility Consistent Representation Learning for Safe Reinforcement Learning](https://mlsanity.com/paper/2405.11718/) (2024)

## Abstract (arXiv)

In the field of reinforcement learning (RL), representation learning is a proven tool for complex image-based tasks, but is often overlooked for environments with low-level states, such as physical control problems. This paper introduces SALE, a novel approach for learning embeddings that model the nuanced interaction between state and action, enabling effective representation learning from low-level states. We extensively study the design space of these embeddings and highlight important design considerations. We integrate SALE and an adaptation of checkpoints for RL into TD3 to form the TD7 algorithm, which significantly outperforms existing continuous control algorithms. On OpenAI gym benchmark tasks, TD7 has an average performance gain of 276.7% and 50.7% over TD3 at 300k and 5M time steps, respectively, and works in both the online and offline settings.
