# PAGAR: Taming Reward Misalignment in Inverse Reinforcement Learning-Based Imitation Learning with Protagonist Antagonist Guided Adversarial Reward

arXiv: https://arxiv.org/abs/2306.01731 · HTML: https://mlsanity.com/paper/2306.01731/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 25 of its 46 references that are in the map.
- First posted on arXiv 2 Jun 2023.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 25 of 25)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Models](https://mlsanity.com/paper/2201.03544/) (2022)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flow](https://mlsanity.com/paper/1810.00821/) (2018)
- [Reinforcement Learning for Temporal Logic Control Synthesis with Probabilistic Satisfaction Guarantees](https://mlsanity.com/paper/1909.05304/) (2019)
- [Inverse Preference Learning: Preference-based RL without a Reward Function](https://mlsanity.com/paper/2305.15363/) (2023)
- [Identifiability in inverse reinforcement learning](https://mlsanity.com/paper/2106.03498/) (2021)
- [On the Feasibility of Learning, Rather than Assuming, Human Biases for Reward Inference](https://mlsanity.com/paper/1906.09624/) (2019)
- [Invariance in Policy Optimisation and Partial Identifiability in Reward Learning](https://mlsanity.com/paper/2203.07475/) (2022)
- [Active Exploration for Inverse Reinforcement Learning](https://mlsanity.com/paper/2207.08645/) (2022)
- [Misspecification in Inverse Reinforcement Learning](https://mlsanity.com/paper/2212.03201/) (2022)
- [On the Sensitivity of Reward Inference to Misspecified Human Models](https://mlsanity.com/paper/2212.04717/) (2022)
- [Generalizing Skills with Semi-Supervised Reinforcement Learning](https://mlsanity.com/paper/1612.00429/) (2016)
- [Safety-Aware Apprenticeship Learning](https://mlsanity.com/paper/1710.07983/) (2017)
- [Programmatic Reward Design by Example](https://mlsanity.com/paper/2112.08438/) (2021)
- [A Hierarchical Bayesian Approach to Inverse Reinforcement Learning with Symbolic Reward Machines](https://mlsanity.com/paper/2204.09772/) (2022)
- [Runtime-Safety-Guided Policy Repair](https://mlsanity.com/paper/2008.07667/) (2020)

## Abstract (arXiv)

Many imitation learning (IL) algorithms employ inverse reinforcement learning (IRL) to infer the intrinsic reward function that an expert is implicitly optimizing for based on their demonstrated behaviors. However, in practice, IRL-based IL can fail to accomplish the underlying task due to a misalignment between the inferred reward and the objective of the task. In this paper, we address the susceptibility of IL to such misalignment by introducing a semi-supervised reward design paradigm called Protagonist Antagonist Guided Adversarial Reward (PAGAR). PAGAR-based IL trains a policy to perform well under mixed reward functions instead of a single reward function as in IRL-based IL. We identify the theoretical conditions under which PAGAR-based IL can avoid the task failures caused by reward misalignment. We also present a practical on-and-off policy approach to implementing PAGAR-based IL. Experimental results show that our algorithm outperforms standard IL baselines in complex tasks and challenging transfer settings.
