# PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline Panoramas

arXiv: https://arxiv.org/abs/2306.01531 · HTML: https://mlsanity.com/paper/2306.01531/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 39 references that are in the map.
- First posted on arXiv 2 Jun 2023.

## Builds on (most cited first, 30 of 31)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [Neural Rays for Occlusion-aware Image-based Rendering](https://mlsanity.com/paper/2107.13421/) (2021)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)
- [InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering](https://mlsanity.com/paper/2112.15399/) (2021)
- [Learning to Render Novel Views from Wide-Baseline Stereo Pairs](https://mlsanity.com/paper/2304.08463/) (2023)
- [UniFuse: Unidirectional Fusion for 360circ Panorama Depth Estimation](https://mlsanity.com/paper/2102.03550/) (2021)
- [StereoNet: Guided Hierarchical Refinement for Real-Time Edge-Aware Depth Prediction](https://mlsanity.com/paper/1807.08865/) (2018)
- [MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Images](https://mlsanity.com/paper/2008.06534/) (2020)
- [OmniFusion: 360 Monocular Depth Estimation via Geometry-Aware Fusion](https://mlsanity.com/paper/2203.00838/) (2022)
- [Multi-View Depth Estimation by Fusing Single-View Depth Probability with Multi-View Geometry](https://mlsanity.com/paper/2112.08177/) (2021)
- [HRDFuse: Monocular 360degDepth Estimation by Collaboratively Learning Holistic-with-Regional Depth Distributions](https://mlsanity.com/paper/2303.11616/) (2023)
- [StructNeRF: Neural Radiance Fields for Indoor Scenes with Structural Hints](https://mlsanity.com/paper/2209.05277/) (2022)
- [360Roam: Real-Time Indoor Roaming Using Geometry-Aware 360^circ Radiance Fields](https://mlsanity.com/paper/2208.02705/) (2022)

## Built on by (most cited first, 22 of 22)

- [DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusion](https://mlsanity.com/paper/2410.24203/) (2024)
- [360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming](https://mlsanity.com/paper/2402.00763/) (2024)
- [FastScene: Text-Driven Fast 3D Indoor Scene Generation via Panoramic Gaussian Splatting](https://mlsanity.com/paper/2405.05768/) (2024)
- [Splatter-360: Generalizable 360circ Gaussian Splatting for Wide-baseline Panoramic Images](https://mlsanity.com/paper/2412.06250/) (2024)
- [PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2412.12096/) (2024)
- [OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting](https://mlsanity.com/paper/2404.03202/) (2024)
- [Neural Radiance Fields for the Real World: A Survey](https://mlsanity.com/paper/2501.13104/) (2025)
- [OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities](https://mlsanity.com/paper/2412.16604/) (2024)
- [PanoSplatt3R: Leveraging Perspective Pretraining for Generalized Unposed Wide-Baseline Panorama Reconstruction](https://mlsanity.com/paper/2507.21960/) (2025)
- [Holo360D: A Large-Scale Real-World Dataset with Continuous Trajectories for Advancing Panoramic 3D Reconstruction and Beyond](https://mlsanity.com/paper/2604.22482/) (2026)
- [Seam360GS: Seamless 360deg Gaussian Splatting from Real-World Omnidirectional Images](https://mlsanity.com/paper/2508.20080/) (2025)
- [Pantheon360: Taming Digital Twin Generation via 3D-Aware 360deg Video Diffusion](https://mlsanity.com/paper/2605.25449/) (2026)
- [Depth Anything in 360^circ: Towards Scale Invariance in the Wild](https://mlsanity.com/paper/2512.22819/) (2025)
- [RL-ScanIQA: Reinforcement-Learned Scanpaths for Blind 360degImage Quality Assessment](https://mlsanity.com/paper/2603.14297/) (2026)
- [UniSHARP: Universal Sharp Monocular View Synthesis](https://mlsanity.com/paper/2606.07514/) (2026)
- [LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Captures](https://mlsanity.com/paper/2507.06109/) (2025)
- [CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesis](https://mlsanity.com/paper/2603.05882/) (2026)
- [CM-EVS: Sparse Panoramic RGB-D-Pose Data for Complete Scene Coverage](https://mlsanity.com/paper/2605.15597/) (2026)
- [360Recon: An Accurate Reconstruction Method Based on Depth Fusion from 360 Images](https://mlsanity.com/paper/2411.19102/) (2024)
- [360-GeoGS: Geometrically Consistent Feed-Forward 3D Gaussian Splatting Reconstruction for 360 Images](https://mlsanity.com/paper/2601.02102/) (2026)
- [FullCircle: Effortless 3D Reconstruction from Casual 360^circ Captures](https://mlsanity.com/paper/2603.22572/) (2026)
- [FastPano3D: Feed-Forward Indoor Panoramic 3D Reconstruction from a Single Image](https://mlsanity.com/paper/2606.30352/) (2026)

## Abstract (arXiv)

Achieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (VR). Wide-baseline panoramas are commonly used in these applications to reduce network bandwidth and storage requirements. However, synthesizing novel views from these panoramas remains a key challenge. Although existing neural radiance field methods can produce photorealistic views under narrow-baseline and dense image captures, they tend to overfit the training views when dealing with wide-baseline panoramas due to the difficulty in learning accurate geometry from sparse 360circ views. To address this problem, we propose PanoGRF, Generalizable Spherical Radiance Fields for Wide-baseline Panoramas, which construct spherical radiance fields incorporating 360circ scene priors. Unlike generalizable radiance fields trained on perspective images, PanoGRF avoids the information loss from panorama-to-perspective conversion and directly aggregates geometry and appearance features of 3D sample points from each panoramic view based on spherical projection. Moreover, as some regions of the panorama are only visible from one view while invisible from others under wide baseline settings, PanoGRF incorporates 360circ monocular depth priors into spherical depth estimation to improve the geometry features. Experimental results on multiple panoramic datasets demonstrate that PanoGRF significantly outperforms state-of-the-art generalizable view synthesis methods for wide-baseline panoramas (e.g., OmniSyn) and perspective images (e.g., IBRNet, NeuRay).
