# Learning Landmarks Motion from Speech for Speaker-Agnostic 3D Talking Heads Generation

arXiv: https://arxiv.org/abs/2306.01415 · HTML: https://mlsanity.com/paper/2306.01415/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 17 references that are in the map.
- First posted on arXiv 2 Jun 2023.

## Builds on (most cited first, 11 of 11)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [Realistic Speech-Driven Facial Animation with GANs](https://mlsanity.com/paper/1906.06337/) (2019)
- [You said that?](https://mlsanity.com/paper/1705.02966/) (2017)
- [Neural 3D Morphable Models: Spiral Convolutional Networks for 3D Shape Representation Learning and Generation](https://mlsanity.com/paper/1905.02876/) (2019)
- [Sparse to Dense Dynamic 3D Facial Expression Generation](https://mlsanity.com/paper/2105.07463/) (2021)
- [Generating Multiple 4D Expression Transitions by Learning Face Landmark Trajectories](https://mlsanity.com/paper/2208.00050/) (2022)

## Built on by (most cited first, 10 of 10)

- [ScanTalk: 3D Talking Heads from Unregistered Scans](https://mlsanity.com/paper/2403.10942/) (2024)
- [KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding](https://mlsanity.com/paper/2409.01113/) (2024)
- [EmoVOCA: Speech-Driven Emotional 3D Talking Heads](https://mlsanity.com/paper/2403.12886/) (2024)
- [Beyond Fixed Topologies: Unregistered Training and Comprehensive Evaluation Metrics for 3D Talking Heads](https://mlsanity.com/paper/2410.11041/) (2024)
- [JambaTalk: Speech-Driven 3D Talking Head Generation Based on Hybrid Transformer-Mamba Model](https://mlsanity.com/paper/2408.01627/) (2024)
- [EmoGene: Audio-Driven Emotional 3D Talking-Head Generation](https://mlsanity.com/paper/2410.17262/) (2024)
- [RealTalk: Realistic Emotion-Aware Lifelike Talking-Head Synthesis](https://mlsanity.com/paper/2508.12163/) (2025)
- [FreeTalk: Emotional Topology-Free 3D Talking Heads](https://mlsanity.com/paper/2603.15512/) (2026)
- [Polyglot: Multilingual Style Preserving Speech-Driven Facial Animation](https://mlsanity.com/paper/2604.16108/) (2026)
- [KM-Speaker: Keypoint-Based Style Control for High-Quality Speech-Driven 3D Facial Animation and Dialogue Localization](https://mlsanity.com/paper/2606.28568/) (2026)

## Abstract (arXiv)

This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related movements can be comprehensively and efficiently described by the motion of a few control points located on the movable parts of the face, i.e., landmarks. The underlying musculoskeletal structure then allows us to learn how their motion influences the geometrical deformations of the whole face. The proposed method employs two distinct models to this aim: the first one learns to generate the motion of a sparse set of landmarks from the given audio. The second model expands such landmarks motion to a dense motion field, which is utilized to animate a given 3D mesh in neutral state. Additionally, we introduce a novel loss function, named Cosine Loss, which minimizes the angle between the generated motion vectors and the ground truth ones. Using landmarks in 3D talking head generation offers various advantages such as consistency, reliability, and obviating the need for manual-annotation. Our approach is designed to be identity-agnostic, enabling high-quality facial animations for any users without additional data or training.
