# Investigating Navigation Strategies in the Morris Water Maze through Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2306.01066 · HTML: https://mlsanity.com/paper/2306.01066/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 43 references that are in the map.
- First posted on arXiv 1 Jun 2023.

## Builds on (most cited first, 22 of 22)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [On Large-Batch Training for Deep Learning: Generalization Gap and Sharp Minima](https://mlsanity.com/paper/1609.04836/) (2016)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [An Empirical Model of Large-Batch Training](https://mlsanity.com/paper/1812.06162/) (2018)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [fastai: A Layered API for Deep Learning](https://mlsanity.com/paper/2002.04688/) (2020)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Adapting Auxiliary Losses Using Gradient Similarity](https://mlsanity.com/paper/1812.02224/) (2018)
- [Playing FPS Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05521/) (2016)
- [Deep Successor Reinforcement Learning](https://mlsanity.com/paper/1606.02396/) (2016)
- [On The Effect of Auxiliary Tasks on Representation Dynamics](https://mlsanity.com/paper/2102.13089/) (2021)
- [A Geometric Perspective on Optimal Representations for Reinforcement Learning](https://mlsanity.com/paper/1901.11530/) (2019)
- [Accelerated Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1803.02811/) (2018)
- [Large Batch Simulation for Deep Reinforcement Learning](https://mlsanity.com/paper/2103.07013/) (2021)
- [Terminal Prediction as an Auxiliary Task for Deep Reinforcement Learning](https://mlsanity.com/paper/1907.10827/) (2019)
- [A generalised framework for detailed classification of swimming paths inside the Morris Water Maze](https://mlsanity.com/paper/1711.07446/) (2017)

## Built on by (most cited first, 3 of 3)

- [Transformers Can Navigate Mazes With Multi-Step Prediction](https://mlsanity.com/paper/2412.05117/) (2024)
- [A Role of Environmental Complexity on Representation Learning in Deep Reinforcement Learning Agents](https://mlsanity.com/paper/2407.03436/) (2024)
- [A transformer-based deep reinforcement learning approach to spatial navigation in a partially observable Morris Water Maze](https://mlsanity.com/paper/2410.12820/) (2024)

## Abstract (arXiv)

Navigation is a complex skill with a long history of research in animals and humans. In this work, we simulate the Morris Water Maze in 2D to train deep reinforcement learning agents. We perform automatic classification of navigation strategies, analyze the distribution of strategies used by artificial agents, and compare them with experimental data to show similar learning dynamics as those seen in humans and rodents. We develop environment-specific auxiliary tasks and examine factors affecting their usefulness. We suggest that the most beneficial tasks are potentially more biologically feasible for real agents to use. Lastly, we explore the development of internal representations in the activations of artificial agent neural networks. These representations resemble place cells and head-direction cells found in mouse brains, and their presence has correlation to the navigation strategies that artificial agents employ.
