# Example-based Motion Synthesis via Generative Motion Matching

arXiv: https://arxiv.org/abs/2306.00378 · HTML: https://mlsanity.com/paper/2306.00378/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 67 references that are in the map.
- First posted on arXiv 1 Jun 2023.

## Builds on (most cited first, 21 of 21)

- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills](https://mlsanity.com/paper/1804.02717/) (2018)
- [QuaterNet: A Quaternion-based Recurrent Model for Human Motion](https://mlsanity.com/paper/1805.06485/) (2018)
- [NeMF: Neural Motion Fields for Kinematic Animation](https://mlsanity.com/paper/2206.03287/) (2022)
- [Single Motion Diffusion](https://mlsanity.com/paper/2302.05905/) (2023)
- [Motion Puzzle: Arbitrary Motion Style Transfer by Body Part](https://mlsanity.com/paper/2202.05274/) (2022)
- [MoDi: Unconditional Motion Synthesis from Diverse Data](https://mlsanity.com/paper/2206.08010/) (2022)
- [Drop the GAN: In Defense of Patches Nearest Neighbors as Single Image Generative Models](https://mlsanity.com/paper/2103.15545/) (2021)
- [MoGlow: Probabilistic and controllable motion synthesis using normalising flows](https://mlsanity.com/paper/1905.06598/) (2019)
- [MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency](https://mlsanity.com/paper/2006.12075/) (2020)
- [GANimator: Neural Motion Synthesis from a Single Sequence](https://mlsanity.com/paper/2205.02625/) (2022)
- [Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2301.03949/) (2023)

## Built on by (most cited first, 16 of 16)

- [Seamless Human Motion Composition with Blended Positional Encodings](https://mlsanity.com/paper/2402.15509/) (2024)
- [TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesis](https://mlsanity.com/paper/2307.15042/) (2023)
- [Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence](https://mlsanity.com/paper/2508.13139/) (2025)
- [Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing](https://mlsanity.com/paper/2410.18977/) (2024)
- [Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models](https://mlsanity.com/paper/2507.20220/) (2025)
- [MotionDreamer: One-to-Many Motion Synthesis with Localized Generative Masked Transformer](https://mlsanity.com/paper/2504.08959/) (2025)
- [AnaMoDiff: 2D Analogical Motion Diffusion via Disentangled Denoising](https://mlsanity.com/paper/2402.03549/) (2024)
- [Synthetic Data Generation of Body Motion Data by Neural Gas Network for Emotion Recognition](https://mlsanity.com/paper/2503.14513/) (2025)
- [EchoAvatar: Real-time Generative Avatar Animation from Audio Streams](https://mlsanity.com/paper/2605.28272/) (2026)
- [Environment-aware Motion Matching](https://mlsanity.com/paper/2510.22632/) (2025)
- [QPoser: Quantized Explicit Pose Prior Modeling for Controllable Pose Generation](https://mlsanity.com/paper/2312.01104/) (2023)
- [Synthetic Data Generation for Emotional Depth Faces: Optimizing Conditional DCGANs via Genetic Algorithms in the Latent Space and Stabilizing Training with Knowledge Distillation](https://mlsanity.com/paper/2508.09188/) (2025)
- [UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation](https://mlsanity.com/paper/2603.25580/) (2026)
- [Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimization](https://mlsanity.com/paper/2605.08054/) (2026)
- [STyMo: Fast and Controllable Few-Shot Motion Style Transfer](https://mlsanity.com/paper/2609.04500/) (2026)
- [UniMo: Unifying Human and Animal Motion Generation](https://mlsanity.com/paper/2609.12342/) (2026)

## Abstract (arXiv)

We present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone to visual artifacts, and tend to fail on large and complex skeletons, GenMM inherits the training-free nature and the superior quality of the well-known Motion Matching method. GenMM can synthesize a high-quality motion within a fraction of a second, even with highly complex and large skeletal structures. At the heart of our generative framework lies the generative motion matching module, which utilizes the bidirectional visual similarity as a generative cost function to motion matching, and operates in a multi-stage framework to progressively refine a random guess using exemplar motion matches. In addition to diverse motion generation, we show the versatility of our generative framework by extending it to a number of scenarios that are not possible with motion matching alone, including motion completion, key frame-guided generation, infinite looping, and motion reassembly. Code and data for this paper are at https://wyysf-98.github.io/GenMM/
