# Improving Offline RL by Blending Heuristics

arXiv: https://arxiv.org/abs/2306.00321 · HTML: https://mlsanity.com/paper/2306.00321/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 33 of its 50 references that are in the map.
- First posted on arXiv 1 Jun 2023.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 33)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Is Pessimism Provably Efficient for Offline RL?](https://mlsanity.com/paper/2012.15085/) (2020)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [Adversarially Trained Actor Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2202.02446/) (2022)
- [An Emphatic Approach to the Problem of Off-policy Temporal-Difference Learning](https://mlsanity.com/paper/1503.04269/) (2015)
- [Cautiously Optimistic Policy Optimization and Exploration with Linear Function Approximation](https://mlsanity.com/paper/2103.12923/) (2021)
- [Learning and Policy Search in Stochastic Dynamical Systems with Bayesian Neural Networks](https://mlsanity.com/paper/1605.07127/) (2016)
- [Overcoming Model Bias for Robust Offline Deep Reinforcement Learning](https://mlsanity.com/paper/2008.05533/) (2020)
- [Heuristic-Guided Reinforcement Learning](https://mlsanity.com/paper/2106.02757/) (2021)
- [Unifying task specification in reinforcement learning](https://mlsanity.com/paper/1609.01995/) (2016)
- [An Off-policy Policy Gradient Theorem Using Emphatic Weightings](https://mlsanity.com/paper/1811.09013/) (2018)
- [Deep Value Model Predictive Control](https://mlsanity.com/paper/1910.03358/) (2019)
- [Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning](https://mlsanity.com/paper/1906.00572/) (2019)
- [On the Role of Discount Factor in Offline Reinforcement Learning](https://mlsanity.com/paper/2206.03383/) (2022)
- [Monte Carlo Augmented Actor-Critic for Sparse Reward Deep Reinforcement Learning from Suboptimal Demonstrations](https://mlsanity.com/paper/2210.07432/) (2022)
- [Emphatic Algorithms for Deep Reinforcement Learning](https://mlsanity.com/paper/2106.11779/) (2021)
- [Comparing Model-free and Model-based Algorithms for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.05433/) (2022)
- [Partially Linear Additive Gaussian Graphical Models](https://mlsanity.com/paper/1906.03362/) (2019)

## Built on by (most cited first, 10 of 10)

- [Doubly Mild Generalization for Offline Reinforcement Learning](https://mlsanity.com/paper/2411.07934/) (2024)
- [Offline RL with Smooth OOD Generalization in Convex Hull and its Neighborhood](https://mlsanity.com/paper/2506.08417/) (2025)
- [Enhancing Q-Learning with Large Language Model Heuristics](https://mlsanity.com/paper/2405.03341/) (2024)
- [Integrating Domain Knowledge for handling Limited Data in Offline RL](https://mlsanity.com/paper/2406.07041/) (2024)
- [SPAR: Support-Preserving Action Rectification](https://mlsanity.com/paper/2605.27877/) (2026)
- [Reinforcement Learning Paycheck Optimization for Multivariate Financial Goals](https://mlsanity.com/paper/2403.06011/) (2024)
- [Efficient Offline Reinforcement Learning: First Imitate, then Improve](https://mlsanity.com/paper/2406.13376/) (2024)
- [Hypercube Policy Regularization Framework for Offline Reinforcement Learning](https://mlsanity.com/paper/2411.04534/) (2024)
- [Convex-Hull-Neighborhood Smooth Dual Generalization: Controlling Local Correction Propagation in Offline RL](https://mlsanity.com/paper/2608.03108/) (2026)
- [RoMAN-Flow: Taming Autoregressive Normalizing Flows for Offline Reinforcement Learning in Robotic Manipulation](https://mlsanity.com/paper/2608.20208/) (2026)

## Abstract (arXiv)

We propose Heuristic Blending (HUBL), a simple performance-improving technique for a broad class of offline RL algorithms based on value bootstrapping. HUBL modifies the Bellman operators used in these algorithms, partially replacing the bootstrapped values with heuristic ones that are estimated with Monte-Carlo returns. For trajectories with higher returns, HUBL relies more on the heuristic values and less on bootstrapping; otherwise, it leans more heavily on bootstrapping. HUBL is very easy to combine with many existing offline RL implementations by relabeling the offline datasets with adjusted rewards and discount factors. We derive a theory that explains HUBL's effect on offline RL as reducing offline RL's complexity and thus increasing its finite-sample performance. Furthermore, we empirically demonstrate that HUBL consistently improves the policy quality of four state-of-the-art bootstrapping-based offline RL algorithms (ATAC, CQL, TD3+BC, and IQL), by 9% on average over 27 datasets of the D4RL and Meta-World benchmarks.
