# EMOTE: An Explainable architecture for Modelling the Other Through Empathy

arXiv: https://arxiv.org/abs/2306.00295 · HTML: https://mlsanity.com/paper/2306.00295/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 34 references that are in the map.
- First posted on arXiv 1 Jun 2023.

## Builds on (most cited first, 16 of 16)

- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Machine Theory of Mind](https://mlsanity.com/paper/1802.07740/) (2018)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Opponent Modeling in Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05559/) (2016)
- [Probabilistic Recursive Reasoning for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1901.09207/) (2019)
- [Modeling Others using Oneself in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.09640/) (2018)
- [Agent Modelling under Partial Observability for Deep Reinforcement Learning](https://mlsanity.com/paper/2006.09447/) (2020)
- [M3RL: Mind-aware Multi-agent Management Reinforcement Learning](https://mlsanity.com/paper/1810.00147/) (2018)
- [Neural Recursive Belief States in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.02274/) (2021)
- [Multi-agent Inverse Reinforcement Learning for Two-person Zero-sum Games](https://mlsanity.com/paper/1403.6508/) (2014)
- [Multiagent Inverse Reinforcement Learning via Theory of Mind Reasoning](https://mlsanity.com/paper/2302.10238/) (2023)
- [Towards Empathic Deep Q-Learning](https://mlsanity.com/paper/1906.10918/) (2019)
- [MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2202.10134/) (2022)
- [Be Considerate: Objectives, Side Effects, and Deciding How to Act](https://mlsanity.com/paper/2106.02617/) (2021)

## Built on by (most cited first, 1 of 1)

- [MAGIK: Mapping to Analogous Goals via Imagination-enabled Knowledge Transfer](https://mlsanity.com/paper/2506.01623/) (2025)

## Abstract (arXiv)

We can usually assume others have goals analogous to our own. This assumption can also, at times, be applied to multi-agent games - e.g. Agent 1's attraction to green pellets is analogous to Agent 2's attraction to red pellets. This "analogy" assumption is tied closely to the cognitive process known as empathy. Inspired by empathy, we design a simple and explainable architecture to model another agent's action-value function. This involves learning an "Imagination Network" to transform the other agent's observed state in order to produce a human-interpretable "empathetic state" which, when presented to the learning agent, produces behaviours that mimic the other agent. Our approach is applicable to multi-agent scenarios consisting of a single learning agent and other (independent) agents acting according to fixed policies. This architecture is particularly beneficial for (but not limited to) algorithms using a composite value or reward function. We show our method produces better performance in multi-agent games, where it robustly estimates the other's model in different environment configurations. Additionally, we show that the empathetic states are human interpretable, and thus verifiable.
