# Latent Exploration for Reinforcement Learning

arXiv: https://arxiv.org/abs/2305.20065 · HTML: https://mlsanity.com/paper/2305.20065/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 60 references that are in the map.
- First posted on arXiv 31 May 2023.

## Builds on (most cited first, 29 of 29)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [Parameter Space Noise for Exploration](https://mlsanity.com/paper/1706.01905/) (2017)
- [Automatic Curriculum Learning For Deep RL: A Short Survey](https://mlsanity.com/paper/2003.04664/) (2020)
- [MyoSuite -- A contact-rich simulation suite for musculoskeletal motor control](https://mlsanity.com/paper/2205.13600/) (2022)
- [Boltzmann Exploration Done Right](https://mlsanity.com/paper/1705.10257/) (2017)
- [Smooth Exploration for Robotic Reinforcement Learning](https://mlsanity.com/paper/2005.05719/) (2020)
- [Information-Directed Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.07544/) (2018)
- [DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems](https://mlsanity.com/paper/2206.00484/) (2022)
- [Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation](https://mlsanity.com/paper/1904.13041/) (2019)
- [Autoregressive Policies for Continuous Control Deep Reinforcement Learning](https://mlsanity.com/paper/1903.11524/) (2019)
- [Artificial Intelligence for Prosthetics - challenge solutions](https://mlsanity.com/paper/1902.02441/) (2019)
- [Measuring and modeling the motor system with machine learning](https://mlsanity.com/paper/2103.11775/) (2021)
- [DMAP: a Distributed Morphological Attention Policy for Learning to Locomote with a Changing Body](https://mlsanity.com/paper/2209.14218/) (2022)

## Built on by (most cited first, 22 of 22)

- [RoboVerse: Towards a Unified Platform, Dataset and Benchmark for Scalable and Generalizable Robot Learning](https://mlsanity.com/paper/2504.18904/) (2025)
- [Open the Black Box: Step-based Policy Updates for Temporally-Correlated Episodic Reinforcement Learning](https://mlsanity.com/paper/2401.11437/) (2024)
- [DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systems](https://mlsanity.com/paper/2407.11472/) (2024)
- [Manifold-Constrained Energy-Based Transition Models for Offline Reinforcement Learning](https://mlsanity.com/paper/2602.02900/) (2026)
- [KINESIS: Motion Imitation for Human Musculoskeletal Locomotion](https://mlsanity.com/paper/2503.14637/) (2025)
- [Natural and Robust Walking using Reinforcement Learning without Demonstrations in High-Dimensional Musculoskeletal Models](https://mlsanity.com/paper/2309.02976/) (2023)
- [Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flow](https://mlsanity.com/paper/2601.19707/) (2026)
- [Exploring Large Action Sets with Hyperspherical Embeddings using von Mises-Fisher Sampling](https://mlsanity.com/paper/2507.00518/) (2025)
- [Flexible Empowerment at Reasoning with Extended Best-of-N Sampling](https://mlsanity.com/paper/2604.15614/) (2026)
- [Model-free reinforcement learning with noisy actions for automated experimental control in optics](https://mlsanity.com/paper/2405.15421/) (2024)
- [Arnold: A multi-task, multi-embodiment muscle transformer policy](https://mlsanity.com/paper/2508.18066/) (2025)
- [Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion](https://mlsanity.com/paper/2407.11658/) (2024)
- [Dual-Flow Reinforcement Learning with State-Aware Exploration](https://mlsanity.com/paper/2606.29820/) (2026)
- [StructRL: Structured Action-Space Exploration for Flow-Based VLAs](https://mlsanity.com/paper/2608.15139/) (2026)
- [Overcoming Slow Decision Frequencies in Continuous Control: Model-Based Sequence Reinforcement Learning for Model-Free Control](https://mlsanity.com/paper/2410.08979/) (2024)
- [On the Mistaken Assumption of Interchangeable Deep Reinforcement Learning Implementations](https://mlsanity.com/paper/2503.22575/) (2025)
- [Where to Intervene: Action Selection in Deep Reinforcement Learning](https://mlsanity.com/paper/2507.04187/) (2025)
- [Embodied Learning of Reward for Musculoskeletal Control with Vision Language Models](https://mlsanity.com/paper/2512.23077/) (2025)
- [MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning](https://mlsanity.com/paper/2602.15245/) (2026)
- [Lambda-Hold Control: Human-Like Movement Emerges from a Minimal Task Reward in Predictive Musculoskeletal Simulation](https://mlsanity.com/paper/2608.17030/) (2026)
- [Where Entropy Is Measured Matters: Policy Geometry in Bounded Continuous-Control PPO](https://mlsanity.com/paper/2608.24488/) (2026)
- [TERRA: Terrain-Aware Reconstruction, Retargeting and Control for Musculoskeletal Locomotion](https://mlsanity.com/paper/2609.38653/) (2026)

## Abstract (arXiv)

In Reinforcement Learning, agents learn policies by exploring and interacting with the environment. Due to the curse of dimensionality, learning policies that map high-dimensional sensory input to motor output is particularly challenging. During training, state of the art methods (SAC, PPO, etc.) explore the environment by perturbing the actuation with independent Gaussian noise. While this unstructured exploration has proven successful in numerous tasks, it can be suboptimal for overactuated systems. When multiple actuators, such as motors or muscles, drive behavior, uncorrelated perturbations risk diminishing each other's effect, or modifying the behavior in a task-irrelevant way. While solutions to introduce time correlation across action perturbations exist, introducing correlation across actuators has been largely ignored. Here, we propose LATent TIme-Correlated Exploration (Lattice), a method to inject temporally-correlated noise into the latent state of the policy network, which can be seamlessly integrated with on- and off-policy algorithms. We demonstrate that the noisy actions generated by perturbing the network's activations can be modeled as a multivariate Gaussian distribution with a full covariance matrix. In the PyBullet locomotion tasks, Lattice-SAC achieves state of the art results, and reaches 18% higher reward than unstructured exploration in the Humanoid environment. In the musculoskeletal control environments of MyoSuite, Lattice-PPO achieves higher reward in most reaching and object manipulation tasks, while also finding more energy-efficient policies with reductions of 20-60%. Overall, we demonstrate the effectiveness of structured action noise in time and actuator space for complex motor control tasks. The code is available at: https://github.com/amathislab/lattice.
