# Simulation and Retargeting of Complex Multi-Character Interactions

arXiv: https://arxiv.org/abs/2305.20041 · HTML: https://mlsanity.com/paper/2305.20041/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 May 2023.

## Built on by (most cited first, 30 of 34)

- [DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control](https://mlsanity.com/paper/2410.05260/) (2024)
- [PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction](https://mlsanity.com/paper/2312.04393/) (2023)
- [InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2502.20390/) (2025)
- [OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction](https://mlsanity.com/paper/2509.26633/) (2025)
- [CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics](https://mlsanity.com/paper/2406.14558/) (2024)
- [InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation](https://mlsanity.com/paper/2509.09555/) (2025)
- [SkillMimic: Learning Basketball Interaction Skills from Demonstrations](https://mlsanity.com/paper/2408.15270/) (2024)
- [Motion In-Betweening with Phase Manifolds](https://mlsanity.com/paper/2308.12751/) (2023)
- [SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations](https://mlsanity.com/paper/2505.02094/) (2025)
- [InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint](https://mlsanity.com/paper/2311.15864/) (2023)
- [Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption](https://mlsanity.com/paper/2404.11291/) (2024)
- [Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking](https://mlsanity.com/paper/2412.17730/) (2024)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2602.06035/) (2026)
- [Multi-Person Interaction Generation from Two-Person Motion Priors](https://mlsanity.com/paper/2505.17860/) (2025)
- [Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors](https://mlsanity.com/paper/2503.20118/) (2025)
- [Two-Person Interaction Augmentation with Skeleton Priors](https://mlsanity.com/paper/2404.05490/) (2024)
- [Differentiable Simulation of Hard Contacts with Soft Gradients for Learning and Control](https://mlsanity.com/paper/2506.14186/) (2025)
- [InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs](https://mlsanity.com/paper/2512.07410/) (2025)
- [TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size](https://mlsanity.com/paper/2603.07988/) (2026)
- [CBIL: Collective Behavior Imitation Learning for Fish from Real Videos](https://mlsanity.com/paper/2504.00234/) (2025)
- [Large-Scale Multi-Character Interaction Synthesis](https://mlsanity.com/paper/2505.14087/) (2025)
- [Spatial and Surface Correspondence Field for Interaction Transfer](https://mlsanity.com/paper/2405.03221/) (2024)
- [MoReact: Generating Reactive Motion from Textual Descriptions](https://mlsanity.com/paper/2509.23911/) (2025)
- [Learning Smooth Time-Varying Linear Policies with an Action Jacobian Penalty](https://mlsanity.com/paper/2602.18312/) (2026)
- [ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting](https://mlsanity.com/paper/2605.06593/) (2026)
- [PlaMo: Plan and Move in Rich 3D Physical Environments](https://mlsanity.com/paper/2406.18237/) (2024)
- [MOCHI: Motion Enhancement of Collaborative Human-object Interactions](https://mlsanity.com/paper/2606.18243/) (2026)
- [Motion In-Betweening for Densely Interacting Characters](https://mlsanity.com/paper/2510.00314/) (2025)
- [Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs](https://mlsanity.com/paper/2601.02096/) (2026)

## Abstract (arXiv)

We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning. Our method learns control policies for characters that imitate not only individual motions, but also the interactions between characters, while maintaining balance and matching the complexity of reference data. Our approach uses a novel reward formulation based on an interaction graph that measures distances between pairs of interaction landmarks. This reward encourages control policies to efficiently imitate the character's motion while preserving the spatial relationships of the interactions in the reference motion. We evaluate our method on a variety of activities, from simple interactions such as a high-five greeting to more complex interactions such as gymnastic exercises, Salsa dancing, and box carrying and throwing. This approach can be used to ``clean-up'' existing motion capture data to produce physically plausible interactions or to retarget motion to new characters with different sizes, kinematics or morphologies while maintaining the interactions in the original data.
