# Is Learning in Games Good for the Learners?

arXiv: https://arxiv.org/abs/2305.19496 · HTML: https://mlsanity.com/paper/2305.19496/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 26 references that are in the map.
- First posted on arXiv 31 May 2023.

## Builds on (most cited first, 9 of 9)

- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Strategizing against No-regret Learners](https://mlsanity.com/paper/1909.13861/) (2019)
- [Selling to a No-Regret Buyer](https://mlsanity.com/paper/1711.09176/) (2017)
- [Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Games](https://mlsanity.com/paper/2111.06008/) (2021)
- [Strategizing against Learners in Bayesian Games](https://mlsanity.com/paper/2205.08562/) (2022)
- [Learning in Stackelberg Games with Non-myopic Agents](https://mlsanity.com/paper/2208.09407/) (2022)
- [Learning Optimal Reserve Price against Non-myopic Bidders](https://mlsanity.com/paper/1804.11060/) (2018)
- [Robust No-Regret Learning in Min-Max Stackelberg Games](https://mlsanity.com/paper/2203.14126/) (2022)

## Built on by (most cited first, 20 of 20)

- [Fast swap regret minimization and applications to approximate correlated equilibria](https://mlsanity.com/paper/2310.19647/) (2023)
- [Calibrated Stackelberg Games: Learning Optimal Commitments Against Calibrated Agents](https://mlsanity.com/paper/2306.02704/) (2023)
- [Contracting with a Learning Agent](https://mlsanity.com/paper/2401.16198/) (2024)
- [Full Swap Regret and Discretized Calibration](https://mlsanity.com/paper/2502.09332/) (2025)
- [Maximizing utility in multi-agent environments by anticipating the behavior of other learners](https://mlsanity.com/paper/2407.04889/) (2024)
- [Swap Regret and Correlated Equilibria Beyond Normal-Form Games](https://mlsanity.com/paper/2502.20229/) (2025)
- [Strategically-Robust Learning Algorithms for Bidding in First-Price Auctions](https://mlsanity.com/paper/2402.07363/) (2024)
- [Impact of Decentralized Learning on Player Utilities in Stackelberg Games](https://mlsanity.com/paper/2403.00188/) (2024)
- [Is Knowledge Power? On the (Im)possibility of Learning from Strategic Interactions](https://mlsanity.com/paper/2408.08272/) (2024)
- [Should Decision-Makers Reveal Classifiers in Online Strategic Classification?](https://mlsanity.com/paper/2506.01936/) (2025)
- [Learning to Play Against Unknown Opponents](https://mlsanity.com/paper/2412.18297/) (2024)
- [Best of Both Worlds: Regret Minimization versus Minimax Play](https://mlsanity.com/paper/2502.11673/) (2025)
- [Computational Intractability of Strategizing against Online Learners](https://mlsanity.com/paper/2503.04202/) (2025)
- [Near-optimal Swap Regret Minimization for Convex Losses](https://mlsanity.com/paper/2602.08862/) (2026)
- [Model Selection for Average Reward RL with Application to Utility Maximization in Repeated Games](https://mlsanity.com/paper/2411.06069/) (2024)
- [Steering No-Regret Agents in MFGs under Model Uncertainty](https://mlsanity.com/paper/2503.09309/) (2025)
- [Learning Local Stackelberg Equilibria from Repeated Interactions with a Learning Agent](https://mlsanity.com/paper/2510.22471/) (2025)
- [On the Complexity of Learning to Cooperate with Populations of Socially Rational Agents](https://mlsanity.com/paper/2407.00419/) (2024)
- [No Coin Left Behind: Maximizing Strategic Surplus Against No-Regret Dynamics](https://mlsanity.com/paper/2604.05129/) (2026)
- [Provably Optimal Learning Algorithms for Assistance Games](https://mlsanity.com/paper/2607.08012/) (2026)

## Abstract (arXiv)

We consider a number of questions related to tradeoffs between reward and regret in repeated gameplay between two agents. To facilitate this, we introduce a notion of textitgeneralized equilibrium which allows for asymmetric regret constraints, and yields polytopes of feasible values for each agent and pair of regret constraints, where we show that any such equilibrium is reachable by a pair of algorithms which maintain their regret guarantees against arbitrary opponents. As a central example, we highlight the case one agent is no-swap and the other's regret is unconstrained. We show that this captures an extension of textitStackelberg equilibria with a matching optimal value, and that there exists a wide class of games where a player can significantly increase their utility by deviating from a no-swap-regret algorithm against a no-swap learner (in fact, almost any game without pure Nash equilibria is of this form). Additionally, we make use of generalized equilibria to consider tradeoffs in terms of the opponent's algorithm choice. We give a tight characterization for the maximal reward obtainable against textitsome no-regret learner, yet we also show a class of games in which this is bounded away from the value obtainable against the class of common "mean-based" no-regret algorithms. Finally, we consider the question of learning reward-optimal strategies via repeated play with a no-regret agent when the game is initially unknown. Again we show tradeoffs depending on the opponent's learning algorithm: the Stackelberg strategy is learnable in exponential time with any no-regret agent (and in polynomial time with any no-textitadaptive-regret agent) for any game where it is learnable via queries, and there are games where it is learnable in polynomial time against any no-swap-regret agent but requires exponential time against a mean-based no-regret agent.
