# A Computational Account Of Self-Supervised Visual Learning From Egocentric Object Play

arXiv: https://arxiv.org/abs/2305.19445 · HTML: https://mlsanity.com/paper/2305.19445/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 47 references that are in the map.
- First posted on arXiv 30 May 2023.

## Builds on (most cited first, 16 of 16)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Unsupervised Representation Learning by Predicting Image Rotations](https://mlsanity.com/paper/1803.07728/) (2018)
- [Unsupervised Learning of Visual Representations by Solving Jigsaw Puzzles](https://mlsanity.com/paper/1603.09246/) (2016)
- [Colorful Image Colorization](https://mlsanity.com/paper/1603.08511/) (2016)
- [Unsupervised Visual Representation Learning by Context Prediction](https://mlsanity.com/paper/1505.05192/) (2015)
- [Self-Supervised Learning of Pretext-Invariant Representations](https://mlsanity.com/paper/1912.01991/) (2019)
- [Spatiotemporal Contrastive Video Representation Learning](https://mlsanity.com/paper/2008.03800/) (2020)
- [CORe50: a New Dataset and Benchmark for Continuous Object Recognition](https://mlsanity.com/paper/1705.03550/) (2017)
- [What Should Not Be Contrastive in Contrastive Learning](https://mlsanity.com/paper/2008.05659/) (2020)
- [Self-supervised Video Representation Learning by Pace Prediction](https://mlsanity.com/paper/2008.05861/) (2020)
- [Self-supervised learning through the eyes of a child](https://mlsanity.com/paper/2007.16189/) (2020)
- [Self-Supervised Learning of Video-Induced Visual Invariances](https://mlsanity.com/paper/1912.02783/) (2019)
- [The Toybox Dataset of Egocentric Visual Object Transformations](https://mlsanity.com/paper/1806.06034/) (2018)

## Built on by (most cited first, 4 of 4)

- [Self-supervised visual learning from interactions with objects](https://mlsanity.com/paper/2407.06704/) (2024)
- [Human Gaze Boosts Object-Centered Representation Learning](https://mlsanity.com/paper/2501.02966/) (2025)
- [Toddlers' Active Gaze Behavior Supports Self-Supervised Object Learning](https://mlsanity.com/paper/2411.01969/) (2024)
- [Temporal Slowness in Central Vision Drives Semantic Object Learning](https://mlsanity.com/paper/2602.04462/) (2026)

## Abstract (arXiv)

Research in child development has shown that embodied experience handling physical objects contributes to many cognitive abilities, including visual learning. One characteristic of such experience is that the learner sees the same object from several different viewpoints. In this paper, we study how learning signals that equate different viewpoints -- e.g., assigning similar representations to different views of a single object -- can support robust visual learning. We use the Toybox dataset, which contains egocentric videos of humans manipulating different objects, and conduct experiments using a computer vision framework for self-supervised contrastive learning. We find that representations learned by equating different physical viewpoints of an object benefit downstream image classification accuracy. Further experiments show that this performance improvement is robust to variations in the gaps between viewpoints, and that the benefits transfer to several different image classification tasks.
