# CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Network

arXiv: https://arxiv.org/abs/2305.18808 · HTML: https://mlsanity.com/paper/2305.18808/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 44 references that are in the map.
- First posted on arXiv 30 May 2023.

## Builds on (most cited first, 18 of 18)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Masked Label Prediction: Unified Message Passing Model for Semi-Supervised Classification](https://mlsanity.com/paper/2009.03509/) (2020)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [Learning-Based Animation of Clothing for Virtual Try-On](https://mlsanity.com/paper/1903.07190/) (2019)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping](https://mlsanity.com/paper/1811.10983/) (2018)
- [PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformation](https://mlsanity.com/paper/2012.11310/) (2020)
- [Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On](https://mlsanity.com/paper/2009.04592/) (2020)
- [DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animation](https://mlsanity.com/paper/2009.02715/) (2020)
- [RigNet: Neural Rigging for Articulated Characters](https://mlsanity.com/paper/2005.00559/) (2020)
- [P-Cloth: Interactive Complex Cloth Simulation on Multi-GPU Systems using Dynamic Matrix Assembly and Pipelined Implicit Integrators](https://mlsanity.com/paper/2008.00409/) (2020)
- [GarNet++: Improving Fast and Accurate Static3D Cloth Draping by Curvature Loss](https://mlsanity.com/paper/2007.10867/) (2020)
- [N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks](https://mlsanity.com/paper/2112.06397/) (2021)
- [LCollision: Fast Generation of Collision-Free Human Poses using Learned Non-Penetration Constraints](https://mlsanity.com/paper/2011.03632/) (2020)
- [HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction](https://mlsanity.com/paper/2103.10602/) (2021)
- [Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations](https://mlsanity.com/paper/2110.07727/) (2021)
- [Detail-aware Deep Clothing Animations Infused with Multi-source Attributes](https://mlsanity.com/paper/2112.07974/) (2021)

## Built on by (most cited first, 1 of 1)

- [HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning](https://mlsanity.com/paper/2605.20460/) (2026)

## Abstract (arXiv)

We present a novel learning method to predict the cloth deformation for skeleton-based characters with a two-stream network. The characters processed in our approach are not limited to humans, and can be other skeletal-based representations of non-human targets such as fish or pets. We use a novel network architecture which consists of skeleton-based and mesh-based residual networks to learn the coarse and wrinkle features as the overall residual from the template cloth mesh. Our network is used to predict the deformation for loose or tight-fitting clothing or dresses. We ensure that the memory footprint of our network is low, and thereby result in reduced storage and computational requirements. In practice, our prediction for a single cloth mesh for the skeleton-based character takes about 7 milliseconds on an NVIDIA GeForce RTX 3090 GPU. Compared with prior methods, our network can generate fine deformation results with details and wrinkles.
