# Optimizing Attention and Cognitive Control Costs Using Temporally-Layered Architectures

arXiv: https://arxiv.org/abs/2305.18701 · HTML: https://mlsanity.com/paper/2305.18701/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 52 references that are in the map.
- First posted on arXiv 30 May 2023.

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [Residual Policy Learning](https://mlsanity.com/paper/1812.06298/) (2018)
- [A Review of Cooperative Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1908.03963/) (2019)
- [Time Limits in Reinforcement Learning](https://mlsanity.com/paper/1712.00378/) (2017)
- [Why should we add early exits to neural networks?](https://mlsanity.com/paper/2004.12814/) (2020)
- [A Survey of Reinforcement Learning Algorithms for Dynamically Varying Environments](https://mlsanity.com/paper/2005.10619/) (2020)
- [Temporal Abstraction in Reinforcement Learning with the Successor Representation](https://mlsanity.com/paper/2110.05740/) (2021)
- [TempoRL: Learning When to Act](https://mlsanity.com/paper/2106.05262/) (2021)
- [An Analysis of Frame-skipping in Reinforcement Learning](https://mlsanity.com/paper/2102.03718/) (2021)
- [TAAC: Temporally Abstract Actor-Critic for Continuous Control](https://mlsanity.com/paper/2104.06521/) (2021)
- [Diversity-enabled sweet spots in layered architectures and speed-accuracy trade-offs in sensorimotor control](https://mlsanity.com/paper/1909.08601/) (2019)
- [Lazy-MDPs: Towards Interpretable Reinforcement Learning by Learning When to Act](https://mlsanity.com/paper/2203.08542/) (2022)
- [Internal feedback in the cortical perception-action loop enables fast and accurate behavior](https://mlsanity.com/paper/2211.05922/) (2022)
- [QuickNets: Saving Training and Preventing Overconfidence in Early-Exit Neural Architectures](https://mlsanity.com/paper/2212.12866/) (2022)

## Built on by (most cited first, 2 of 2)

- [Overcoming Slow Decision Frequencies in Continuous Control: Model-Based Sequence Reinforcement Learning for Model-Free Control](https://mlsanity.com/paper/2410.08979/) (2024)
- [Creating Hierarchical Dispositions of Needs in an Agent](https://mlsanity.com/paper/2412.00044/) (2024)

## Abstract (arXiv)

The current reinforcement learning framework focuses exclusively on performance, often at the expense of efficiency. In contrast, biological control achieves remarkable performance while also optimizing computational energy expenditure and decision frequency. We propose a Decision Bounded Markov Decision Process (DB-MDP), that constrains the number of decisions and computational energy available to agents in reinforcement learning environments. Our experiments demonstrate that existing reinforcement learning algorithms struggle within this framework, leading to either failure or suboptimal performance. To address this, we introduce a biologically-inspired, Temporally Layered Architecture (TLA), enabling agents to manage computational costs through two layers with distinct time scales and energy requirements. TLA achieves optimal performance in decision-bounded environments and in continuous control environments, it matches state-of-the-art performance while utilizing a fraction of the compute cost. Compared to current reinforcement learning algorithms that solely prioritize performance, our approach significantly lowers computational energy expenditure while maintaining performance. These findings establish a benchmark and pave the way for future research on energy and time-aware control.
