# Bridging the Sim-to-Real Gap from the Information Bottleneck Perspective

arXiv: https://arxiv.org/abs/2305.18464 · HTML: https://mlsanity.com/paper/2305.18464/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 61 references that are in the map.
- First posted on arXiv 29 May 2023.

## Builds on (most cited first, 30 of 46)

- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Exploring Simple Siamese Representation Learning](https://mlsanity.com/paper/2011.10566/) (2020)
- [An Empirical Evaluation of Generic Convolutional and Recurrent Networks for Sequence Modeling](https://mlsanity.com/paper/1803.01271/) (2018)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Deep Variational Information Bottleneck](https://mlsanity.com/paper/1612.00410/) (2016)
- [Deep Learning and the Information Bottleneck Principle](https://mlsanity.com/paper/1503.02406/) (2015)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [On Variational Bounds of Mutual Information](https://mlsanity.com/paper/1905.06922/) (2019)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Threat of Adversarial Attacks on Deep Learning in Computer Vision: A Survey](https://mlsanity.com/paper/1801.00553/) (2018)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Understanding the Behaviour of Contrastive Loss](https://mlsanity.com/paper/2012.09740/) (2020)
- [Learning by Cheating](https://mlsanity.com/paper/1912.12294/) (2019)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience](https://mlsanity.com/paper/1810.05687/) (2018)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [Deep Variational Reinforcement Learning for POMDPs](https://mlsanity.com/paper/1806.02426/) (2018)
- [Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotion](https://mlsanity.com/paper/2210.10044/) (2022)
- [Boosting Contrastive Self-Supervised Learning with False Negative Cancellation](https://mlsanity.com/paper/2011.11765/) (2020)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [Understanding Domain Randomization for Sim-to-real Transfer](https://mlsanity.com/paper/2110.03239/) (2021)
- [DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning](https://mlsanity.com/paper/2301.10602/) (2023)

## Built on by (most cited first, 10 of 10)

- [KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills](https://mlsanity.com/paper/2506.12851/) (2025)
- [OAT: Ordered Action Tokenization](https://mlsanity.com/paper/2602.04215/) (2026)
- [Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning](https://mlsanity.com/paper/2502.17219/) (2025)
- [Rethinking Latent Redundancy in Behavior Cloning: An Information Bottleneck Approach for Robot Manipulation](https://mlsanity.com/paper/2502.02853/) (2025)
- [Student-Informed Teacher Training](https://mlsanity.com/paper/2412.09149/) (2024)
- [SimLauncher: Launching Sample-Efficient Real-world Robotic Reinforcement Learning via Simulation Pre-training](https://mlsanity.com/paper/2507.04452/) (2025)
- [Can Context Bridge the Reality Gap? Sim-to-Real Transfer of Context-Aware Policies](https://mlsanity.com/paper/2511.04249/) (2025)
- [LoopSR: Looping Sim-and-Real for Lifelong Policy Adaptation of Legged Robots](https://mlsanity.com/paper/2409.17992/) (2024)
- [Neural Fidelity Calibration for Informative Sim-to-Real Adaptation](https://mlsanity.com/paper/2504.08604/) (2025)
- [Context Value Informed In-Context Reinforcement Learning](https://mlsanity.com/paper/2509.23209/) (2025)

## Abstract (arXiv)

Reinforcement Learning (RL) has recently achieved remarkable success in robotic control. However, most works in RL operate in simulated environments where privileged knowledge (e.g., dynamics, surroundings, terrains) is readily available. Conversely, in real-world scenarios, robot agents usually rely solely on local states (e.g., proprioceptive feedback of robot joints) to select actions, leading to a significant sim-to-real gap. Existing methods address this gap by either gradually reducing the reliance on privileged knowledge or performing a two-stage policy imitation. However, we argue that these methods are limited in their ability to fully leverage the available privileged knowledge, resulting in suboptimal performance. In this paper, we formulate the sim-to-real gap as an information bottleneck problem and therefore propose a novel privileged knowledge distillation method called the Historical Information Bottleneck (HIB). In particular, HIB learns a privileged knowledge representation from historical trajectories by capturing the underlying changeable dynamic information. Theoretical analysis shows that the learned privileged knowledge representation helps reduce the value discrepancy between the oracle and learned policies. Empirical experiments on both simulated and real-world tasks demonstrate that HIB yields improved generalizability compared to previous methods. Videos of real-world experiments are available at https://sites.google.com/view/history-ib .
