# Augmenting Character Designers Creativity Using Generative Adversarial Networks

arXiv: https://arxiv.org/abs/2305.18387 · HTML: https://mlsanity.com/paper/2305.18387/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 33 references that are in the map.
- First posted on arXiv 28 May 2023.

## Builds on (most cited first, 18 of 18)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop](https://mlsanity.com/paper/1506.03365/) (2015)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Training Generative Adversarial Networks with Limited Data](https://mlsanity.com/paper/2006.06676/) (2020)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [Generative Adversarial Networks: An Overview](https://mlsanity.com/paper/1710.07035/) (2017)
- [A Survey on Deep Transfer Learning](https://mlsanity.com/paper/1808.01974/) (2018)
- [A note on the evaluation of generative models](https://mlsanity.com/paper/1511.01844/) (2015)
- [Generated Faces in the Wild: Quantitative Comparison of Stable Diffusion, Midjourney and DALL-E 2](https://mlsanity.com/paper/2210.00586/) (2022)
- [Sparse Generative Adversarial Network](https://mlsanity.com/paper/1908.08930/) (2019)
- [Belief Propagation as Diffusion](https://mlsanity.com/paper/2107.12230/) (2021)

## Abstract (arXiv)

Recent advances in Generative Adversarial Networks (GANs) continue to attract the attention of researchers in different fields due to the wide range of applications devised to take advantage of their key features. Most recent GANs are focused on realism, however, generating hyper-realistic output is not a priority for some domains, as in the case of this work. The generated outcomes are used here as cognitive components to augment character designers creativity while conceptualizing new characters for different multimedia projects. To select the best-suited GANs for such a creative context, we first present a comparison between different GAN architectures and their performance when trained from scratch on a new visual characters dataset using a single Graphics Processing Unit. We also explore alternative techniques, such as transfer learning and data augmentation, to overcome computational resource limitations, a challenge faced by many researchers in the domain. Additionally, mixed methods are used to evaluate the cognitive value of the generated visuals on character designers agency conceptualizing new characters. The results discussed proved highly effective for this context, as demonstrated by early adaptations to the characters design process. As an extension for this work, the presented approach will be further evaluated as a novel co-design process between humans and machines to investigate where and how the generated concepts are interacting with and influencing the design process outcome.
