# Visual Affordance Prediction for Guiding Robot Exploration

arXiv: https://arxiv.org/abs/2305.17783 · HTML: https://mlsanity.com/paper/2305.17783/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 48 references that are in the map.
- First posted on arXiv 28 May 2023.

## Builds on (most cited first, 30 of 39)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Image Transformer](https://mlsanity.com/paper/1802.05751/) (2018)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Large Scale Adversarial Representation Learning](https://mlsanity.com/paper/1907.02544/) (2019)
- [Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hours](https://mlsanity.com/paper/1509.06825/) (2015)
- [Where2Act: From Pixels to Actions for Articulated 3D Objects](https://mlsanity.com/paper/2101.02692/) (2021)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imaging](https://mlsanity.com/paper/1904.06830/) (2019)
- [Grounded Human-Object Interaction Hotspots from Video](https://mlsanity.com/paper/1812.04558/) (2018)
- [Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning](https://mlsanity.com/paper/1803.09956/) (2018)
- [Episodic Curiosity through Reachability](https://mlsanity.com/paper/1810.02274/) (2018)
- [Latent Video Transformer](https://mlsanity.com/paper/2006.10704/) (2020)
- [Learning Dexterous Grasping with Object-Centric Visual Affordances](https://mlsanity.com/paper/2009.01439/) (2020)
- [CCVS: Context-aware Controllable Video Synthesis](https://mlsanity.com/paper/2107.08037/) (2021)
- [Learning Affordance Landscapes for Interaction Exploration in 3D Environments](https://mlsanity.com/paper/2008.09241/) (2020)
- [Generalized Hindsight for Reinforcement Learning](https://mlsanity.com/paper/2002.11708/) (2020)
- [Binge Watching: Scaling Affordance Learning from Sitcoms](https://mlsanity.com/paper/1804.03080/) (2018)
- [Contextual Imagined Goals for Self-Supervised Robotic Learning](https://mlsanity.com/paper/1910.11670/) (2019)
- [Hypermodels for Exploration](https://mlsanity.com/paper/2006.07464/) (2020)

## Built on by (most cited first, 14 of 14)

- [RoboAgent: Generalization and Efficiency in Robot Manipulation via Semantic Augmentations and Action Chunking](https://mlsanity.com/paper/2309.01918/) (2023)
- [Gen2Act: Human Video Generation in Novel Scenarios enables Generalizable Robot Manipulation](https://mlsanity.com/paper/2409.16283/) (2024)
- [π0.7: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities](https://mlsanity.com/paper/2604.15483/) (2026)
- [Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulation](https://mlsanity.com/paper/2405.01527/) (2024)
- [One-Shot Open Affordance Learning with Foundation Models](https://mlsanity.com/paper/2311.17776/) (2023)
- [CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulation](https://mlsanity.com/paper/2402.14795/) (2024)
- [UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation](https://mlsanity.com/paper/2506.09284/) (2025)
- [Semantically Controllable Augmentations for Generalizable Robot Learning](https://mlsanity.com/paper/2409.00951/) (2024)
- [STAR: Learning Diverse Robot Skill Abstractions through Rotation-Augmented Vector Quantization](https://mlsanity.com/paper/2506.03863/) (2025)
- [Seeing the Unseen: Visual Common Sense for Semantic Placement](https://mlsanity.com/paper/2401.07770/) (2024)
- [AffordanceSAM: Segment Anything Once More in Affordance Grounding](https://mlsanity.com/paper/2504.15650/) (2025)
- [Robot Learning from Human Videos: A Survey](https://mlsanity.com/paper/2604.27621/) (2026)
- [SCALE: Self-Correcting Visual Navigation for Mobile Robots via Anti-Novelty Estimation](https://mlsanity.com/paper/2404.10675/) (2024)
- [How Physics and Background Attributes Impact Video Transformers in Robotic Manipulation: A Case Study on Planar Pushing](https://mlsanity.com/paper/2310.02044/) (2023)

## Abstract (arXiv)

Motivated by the intuitive understanding humans have about the space of possible interactions, and the ease with which they can generalize this understanding to previously unseen scenes, we develop an approach for learning visual affordances for guiding robot exploration. Given an input image of a scene, we infer a distribution over plausible future states that can be achieved via interactions with it. We use a Transformer-based model to learn a conditional distribution in the latent embedding space of a VQ-VAE and show that these models can be trained using large-scale and diverse passive data, and that the learned models exhibit compositional generalization to diverse objects beyond the training distribution. We show how the trained affordance model can be used for guiding exploration by acting as a goal-sampling distribution, during visual goal-conditioned policy learning in robotic manipulation.
