# NashFormer: Leveraging Local Nash Equilibria for Semantically Diverse Trajectory Prediction

arXiv: https://arxiv.org/abs/2305.17600 · HTML: https://mlsanity.com/paper/2305.17600/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 45 references that are in the map.
- First posted on arXiv 28 May 2023.

## Builds on (most cited first, 30 of 31)

- [Large Scale Interactive Motion Forecasting for Autonomous Driving : The Waymo Open Motion Dataset](https://mlsanity.com/paper/2104.10133/) (2021)
- [TNT: Target-driveN Trajectory Prediction](https://mlsanity.com/paper/2008.08294/) (2020)
- [DenseTNT: End-to-end Trajectory Prediction from Dense Goal Sets](https://mlsanity.com/paper/2108.09640/) (2021)
- [Motion Transformer with Global Intention Localization and Local Movement Refinement](https://mlsanity.com/paper/2209.13508/) (2022)
- [CoverNet: Multimodal Behavior Prediction using Trajectory Sets](https://mlsanity.com/paper/1911.10298/) (2019)
- [MultiPath++: Efficient Information Fusion and Trajectory Aggregation for Behavior Prediction](https://mlsanity.com/paper/2111.14973/) (2021)
- [Scene Transformer: A unified architecture for predicting multiple agent trajectories](https://mlsanity.com/paper/2106.08417/) (2021)
- [GameFormer: Game-theoretic Modeling and Learning of Transformer-based Interactive Prediction and Planning for Autonomous Driving](https://mlsanity.com/paper/2303.05760/) (2023)
- [M2I: From Factored Marginal Trajectory Prediction to Interactive Prediction](https://mlsanity.com/paper/2202.11884/) (2022)
- [Hierarchical Game-Theoretic Planning for Autonomous Vehicles](https://mlsanity.com/paper/1810.05766/) (2018)
- [DiversityGAN: Diversity-Aware Vehicle Motion Prediction via Latent Semantic Sampling](https://mlsanity.com/paper/1911.12736/) (2019)
- [JFP: Joint Future Prediction with Interactive Multi-Agent Modeling for Autonomous Driving](https://mlsanity.com/paper/2212.08710/) (2022)
- [Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Games](https://mlsanity.com/paper/1909.04694/) (2019)
- [Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models](https://mlsanity.com/paper/2204.02392/) (2022)
- [Uncertainty-Aware Driver Trajectory Prediction at Urban Intersections](https://mlsanity.com/paper/1901.05105/) (2019)
- [Stochastic Dynamic Games in Belief Space](https://mlsanity.com/paper/1909.06963/) (2019)
- [Maximum-Entropy Multi-Agent Dynamic Games: Forward and Inverse Solutions](https://mlsanity.com/paper/2110.01027/) (2021)
- [Control-Aware Prediction Objectives for Autonomous Driving](https://mlsanity.com/paper/2204.13319/) (2022)
- [Driving in Real Life with Inverse Reinforcement Learning](https://mlsanity.com/paper/2206.03004/) (2022)
- [Interaction-Based Trajectory Prediction Over a Hybrid Traffic Graph](https://mlsanity.com/paper/2009.12916/) (2020)
- [LUCIDGames: Online Unscented Inverse Dynamic Games for Adaptive Trajectory Prediction and Planning](https://mlsanity.com/paper/2011.08152/) (2020)
- [Heterogeneous Edge-Enhanced Graph Attention Network For Multi-Agent Trajectory Prediction](https://mlsanity.com/paper/2106.07161/) (2021)
- [Learning Game-Theoretic Models of Multiagent Trajectories Using Implicit Layers](https://mlsanity.com/paper/2008.07303/) (2020)
- [HYPER: Learned Hybrid Trajectory Prediction via Factored Inference and Adaptive Sampling](https://mlsanity.com/paper/2110.02344/) (2021)
- [Behaviorally Diverse Traffic Simulation via Reinforcement Learning](https://mlsanity.com/paper/2011.05741/) (2020)
- [Variational Inference MPC using Tsallis Divergence](https://mlsanity.com/paper/2104.00241/) (2021)
- [ALGAMES: A Fast Solver for Constrained Dynamic Games](https://mlsanity.com/paper/1910.09713/) (2019)
- [TIP: Task-Informed Motion Prediction for Intelligent Vehicles](https://mlsanity.com/paper/2110.08750/) (2021)
- [MPOGames: Efficient Multimodal Partially Observable Dynamic Games](https://mlsanity.com/paper/2210.10814/) (2022)
- [Multimodal Maximum Entropy Dynamic Games](https://mlsanity.com/paper/2201.12925/) (2022)

## Abstract (arXiv)

Interactions between road agents present a significant challenge in trajectory prediction, especially in cases involving multiple agents. Because existing diversity-aware predictors do not account for the interactive nature of multi-agent predictions, they may miss these important interaction outcomes. In this paper, we propose NashFormer, a framework for trajectory prediction that leverages game-theoretic inverse reinforcement learning to improve coverage of multi-modal predictions. We use a training-time game-theoretic analysis as an auxiliary loss resulting in improved coverage and accuracy without presuming a taxonomy of actions for the agents. We demonstrate our approach on the interactive split of the Waymo Open Motion Dataset, including four subsets involving scenarios with high interaction complexity. Experiment results show that our predictor produces accurate predictions while covering 33% more potential interactions versus a baseline model.
