# Query-Policy Misalignment in Preference-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2305.17400 · HTML: https://mlsanity.com/paper/2305.17400/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 55 references that are in the map.
- First posted on arXiv 27 May 2023.

## Builds on (most cited first, 30 of 33)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Recursively Summarizing Books with Human Feedback](https://mlsanity.com/paper/2109.10862/) (2021)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Value Iteration Networks](https://mlsanity.com/paper/1602.02867/) (2016)
- [Value Prediction Network](https://mlsanity.com/paper/1707.03497/) (2017)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [A Deeper Look at Experience Replay](https://mlsanity.com/paper/1712.01275/) (2017)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Objective Mismatch in Model-based Reinforcement Learning](https://mlsanity.com/paper/2002.04523/) (2020)
- [The Value Equivalence Principle for Model-Based Reinforcement Learning](https://mlsanity.com/paper/2011.03506/) (2020)
- [The Predictron: End-To-End Learning and Planning](https://mlsanity.com/paper/1612.08810/) (2016)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [On the Expressivity of Markov Reward](https://mlsanity.com/paper/2111.00876/) (2021)
- [Reward Uncertainty for Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2205.12401/) (2022)
- [Benchmarks and Algorithms for Offline Preference-Based Reward Learning](https://mlsanity.com/paper/2301.01392/) (2023)
- [Causal Confusion and Reward Misidentification in Preference-Based Reward Learning](https://mlsanity.com/paper/2204.06601/) (2022)
- [Experience Replay with Likelihood-free Importance Weights](https://mlsanity.com/paper/2006.13169/) (2020)
- [Learning Contact-Rich Manipulation Skills with Guided Policy Search](https://mlsanity.com/paper/1501.05611/) (2015)
- [One-Shot Learning of Manipulation Skills with Online Dynamics Adaptation and Neural Network Priors](https://mlsanity.com/paper/1509.06841/) (2015)
- [Regret Minimization Experience Replay in Off-Policy Reinforcement Learning](https://mlsanity.com/paper/2105.07253/) (2021)

## Built on by (most cited first, 15 of 15)

- [Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback](https://mlsanity.com/paper/2402.02423/) (2024)
- [DecisionNCE: Embodied Multimodal Representations via Implicit Preference Learning](https://mlsanity.com/paper/2402.18137/) (2024)
- [Instruction-Guided Visual Masking](https://mlsanity.com/paper/2405.19783/) (2024)
- [Hummer: Towards Limited Competitive Preference Dataset](https://mlsanity.com/paper/2405.11647/) (2024)
- [Preference-based Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2507.14066/) (2025)
- [STAIR: Addressing Stage Misalignment through Temporal-Aligned Preference Reinforcement Learning](https://mlsanity.com/paper/2509.23802/) (2025)
- [DAPPER: Discriminability-Aware Policy-to-Policy Preference-Based Reinforcement Learning for Query-Efficient Robot Skill Acquisition](https://mlsanity.com/paper/2505.06357/) (2025)
- [SENIOR: Efficient Query Selection and Preference-Guided Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2506.14648/) (2025)
- [Residual Reward Models: Leveraging Prior Knowledge for Efficient Preference-based Reinforcement Learning in Robotics](https://mlsanity.com/paper/2507.00611/) (2025)
- [From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2606.01123/) (2026)
- [LEASE: Offline Preference-based Reinforcement Learning with High Sample Efficiency](https://mlsanity.com/paper/2412.21001/) (2024)
- [PB2: Preference Space Exploration via Population-Based Methods in Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2506.13741/) (2025)
- [Reward Learning through Ranking Mean Squared Error](https://mlsanity.com/paper/2601.09236/) (2026)
- [The Trajectory Alignment Coefficient in Two Acts: From Reward Tuning to Reward Learning](https://mlsanity.com/paper/2601.16906/) (2026)
- [CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learning](https://mlsanity.com/paper/2607.01721/) (2026)

## Abstract (arXiv)

Preference-based reinforcement learning (PbRL) provides a natural way to align RL agents' behavior with human desired outcomes, but is often restrained by costly human feedback. To improve feedback efficiency, most existing PbRL methods focus on selecting queries to maximally improve the overall quality of the reward model, but counter-intuitively, we find that this may not necessarily lead to improved performance. To unravel this mystery, we identify a long-neglected issue in the query selection schemes of existing PbRL studies: Query-Policy Misalignment. We show that the seemingly informative queries selected to improve the overall quality of reward model actually may not align with RL agents' interests, thus offering little help on policy learning and eventually resulting in poor feedback efficiency. We show that this issue can be effectively addressed via near on-policy query and a specially designed hybrid experience replay, which together enforce the bidirectional query-policy alignment. Simple yet elegant, our method can be easily incorporated into existing approaches by changing only a few lines of code. We showcase in comprehensive experiments that our method achieves substantial gains in both human feedback and RL sample efficiency, demonstrating the importance of addressing query-policy misalignment in PbRL tasks.
