# NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Support

arXiv: https://arxiv.org/abs/2305.17134 · HTML: https://mlsanity.com/paper/2305.17134/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 58 of its 96 references that are in the map.
- First posted on arXiv 26 May 2023.

## Builds on (most cited first, 30 of 58)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)

## Built on by (most cited first, 25 of 25)

- [MeshLRM: Large Reconstruction Model for High-Quality Meshes](https://mlsanity.com/paper/2404.12385/) (2024)
- [Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale](https://mlsanity.com/paper/2412.09548/) (2024)
- [SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling](https://mlsanity.com/paper/2503.21732/) (2025)
- [3DTopia: Large Text-to-3D Generation Model with Hybrid Diffusion Priors](https://mlsanity.com/paper/2403.02234/) (2024)
- [MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model](https://mlsanity.com/paper/2408.10198/) (2024)
- [ZeroRF: Fast Sparse View 360deg Reconstruction with Zero Pretraining](https://mlsanity.com/paper/2312.09249/) (2023)
- [Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes](https://mlsanity.com/paper/2404.12379/) (2024)
- [VertexRegen: Mesh Generation with Continuous Level of Detail](https://mlsanity.com/paper/2508.09062/) (2025)
- [GTR: Improving Large 3D Reconstruction Models through Geometry and Texture Refinement](https://mlsanity.com/paper/2406.05649/) (2024)
- [Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation](https://mlsanity.com/paper/2310.05391/) (2023)
- [DMesh++: An Efficient Differentiable Mesh for Complex Shapes](https://mlsanity.com/paper/2412.16776/) (2024)
- [DMesh: A Differentiable Mesh Representation](https://mlsanity.com/paper/2404.13445/) (2024)
- [ARM: Appearance Reconstruction Model for Relightable 3D Generation](https://mlsanity.com/paper/2411.10825/) (2024)
- [Progressive Rendering Distillation: Adapting Stable Diffusion for Instant Text-to-Mesh Generation without 3D Data](https://mlsanity.com/paper/2503.21694/) (2025)
- [DiMeR: Disentangled Mesh Reconstruction Model](https://mlsanity.com/paper/2504.17670/) (2025)
- [SimEndoGS: Efficient Data-driven Scene Simulation using Robotic Surgery Videos via Physics-embedded 3D Gaussians](https://mlsanity.com/paper/2405.00956/) (2024)
- [Pragmatist: Multiview Conditional Diffusion Models for High-Fidelity 3D Reconstruction from Unposed Sparse Views](https://mlsanity.com/paper/2412.08412/) (2024)
- [Freeplane: Unlocking Free Lunch in Triplane-Based Sparse-View Reconstruction Models](https://mlsanity.com/paper/2406.00750/) (2024)
- [OmniShape: Zero-Shot Multi-Hypothesis Shape and Pose Estimation in the Real World](https://mlsanity.com/paper/2508.03669/) (2025)
- [Mesh RAG: Retrieval Augmentation for Autoregressive Mesh Generation](https://mlsanity.com/paper/2511.16807/) (2025)
- [Dehallu3D: Hallucination-Mitigated 3D Generation from Single Image via Cyclic View Consistency Refinement](https://mlsanity.com/paper/2603.01601/) (2026)
- [D-Prism: Differentiable Primitives for Structured Dynamic Modeling](https://mlsanity.com/paper/2604.17082/) (2026)
- [High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images](https://mlsanity.com/paper/2605.07254/) (2026)
- [NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field](https://mlsanity.com/paper/2606.19316/) (2026)
- [Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization](https://mlsanity.com/paper/2606.28622/) (2026)

## Abstract (arXiv)

We present a method for generating high-quality watertight manifold meshes from multi-view input images. Existing volumetric rendering methods are robust in optimization but tend to generate noisy meshes with poor topology. Differentiable rasterization-based methods can generate high-quality meshes but are sensitive to initialization. Our method combines the benefits of both worlds; we take the geometry initialization obtained from neural volumetric fields, and further optimize the geometry as well as a compact neural texture representation with differentiable rasterizers. Through extensive experiments, we demonstrate that our method can generate accurate mesh reconstructions with faithful appearance that are comparable to previous volume rendering methods while being an order of magnitude faster in rendering. We also show that our generated mesh and neural texture reconstruction is compatible with existing graphics pipelines and enables downstream 3D applications such as simulation. Project page: https://sarahweiii.github.io/neumanifold/
