# GeoVLN: Learning Geometry-Enhanced Visual Representation with Slot Attention for Vision-and-Language Navigation

arXiv: https://arxiv.org/abs/2305.17102 · HTML: https://mlsanity.com/paper/2305.17102/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 40 references that are in the map.
- First posted on arXiv 26 May 2023.

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [MAttNet: Modular Attention Network for Referring Expression Comprehension](https://mlsanity.com/paper/1801.08186/) (2018)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [How Much Can CLIP Benefit Vision-and-Language Tasks?](https://mlsanity.com/paper/2107.06383/) (2021)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks](https://mlsanity.com/paper/1911.07883/) (2019)
- [Improving Vision-and-Language Navigation with Image-Text Pairs from the Web](https://mlsanity.com/paper/2004.14973/) (2020)
- [Self-Monitoring Navigation Agent via Auxiliary Progress Estimation](https://mlsanity.com/paper/1901.03035/) (2019)
- [The Unsurprising Effectiveness of Pre-Trained Vision Models for Control](https://mlsanity.com/paper/2203.03580/) (2022)
- [Airbert: In-domain Pretraining for Vision-and-Language Navigation](https://mlsanity.com/paper/2108.09105/) (2021)
- [3D Common Corruptions and Data Augmentation](https://mlsanity.com/paper/2203.01441/) (2022)
- [Unsupervised Discovery of Object Radiance Fields](https://mlsanity.com/paper/2107.07905/) (2021)
- [Language and Visual Entity Relationship Graph for Agent Navigation](https://mlsanity.com/paper/2010.09304/) (2020)
- [Object Scene Representation Transformer](https://mlsanity.com/paper/2206.06922/) (2022)
- [Robust Navigation with Language Pretraining and Stochastic Sampling](https://mlsanity.com/paper/1909.02244/) (2019)

## Built on by (most cited first, 24 of 24)

- [Volumetric Environment Representation for Vision-Language Navigation](https://mlsanity.com/paper/2403.14158/) (2024)
- [Vision-and-Language Navigation via Causal Learning](https://mlsanity.com/paper/2404.10241/) (2024)
- [Fast-Slow Test-Time Adaptation for Online Vision-and-Language Navigation](https://mlsanity.com/paper/2311.13209/) (2023)
- [OVER-NAV: Elevating Iterative Vision-and-Language Navigation with Open-Vocabulary Detection and StructurEd Representation](https://mlsanity.com/paper/2403.17334/) (2024)
- [Instance-aware Exploration-Verification-Exploitation for Instance ImageGoal Navigation](https://mlsanity.com/paper/2402.17587/) (2024)
- [COSMO: Combination of Selective Memorization for Low-cost Vision-and-Language Navigation](https://mlsanity.com/paper/2503.24065/) (2025)
- [Vision-Language Model for Object Detection and Segmentation: A Review and Evaluation](https://mlsanity.com/paper/2504.09480/) (2025)
- [PRET: Planning with Directed Fidelity Trajectory for Vision and Language Navigation](https://mlsanity.com/paper/2407.11487/) (2024)
- [MAGIC: Meta-Ability Guided Interactive Chain-of-Distillation for Effective-and-Efficient Vision-and-Language Navigation](https://mlsanity.com/paper/2406.17960/) (2024)
- [Polaris: Open-ended Interactive Robotic Manipulation via Syn2Real Visual Grounding and Large Language Models](https://mlsanity.com/paper/2408.07975/) (2024)
- [MiniVLN: Efficient Vision-and-Language Navigation by Progressive Knowledge Distillation](https://mlsanity.com/paper/2409.18800/) (2024)
- [NavQ: Learning a Q-Model for Foresighted Vision-and-Language Navigation](https://mlsanity.com/paper/2510.16457/) (2025)
- [Trajectory-Diversity-Driven Robust Vision-and-Language Navigation](https://mlsanity.com/paper/2603.15370/) (2026)
- [Mem4Nav: Boosting Vision-and-Language Navigation in Urban Environments with a Hierarchical Spatial-Cognition Long-Short Memory System](https://mlsanity.com/paper/2506.19433/) (2025)
- [Open-Set 3D Semantic Instance Maps for Vision Language Navigation -- O3D-SIM](https://mlsanity.com/paper/2404.17922/) (2024)
- [NaVIP: An Image-Centric Indoor Navigation Solution for Visually Impaired People](https://mlsanity.com/paper/2410.18109/) (2024)
- [Object-centric proto-symbolic behavioural reasoning from pixels](https://mlsanity.com/paper/2411.17438/) (2024)
- [World-Consistent Data Generation for Vision-and-Language Navigation](https://mlsanity.com/paper/2412.06413/) (2024)
- [Turning Adaptation into Assets: Cross-Domain Bridging for Online Vision-Language Navigation](https://mlsanity.com/paper/2605.23257/) (2026)
- [Multi-View Slot Attention Using Paraphrased Texts for Face Anti-Spoofing](https://mlsanity.com/paper/2509.06336/) (2025)
- [A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation](https://mlsanity.com/paper/2607.09792/) (2026)
- [ST-Booster: An Iterative SpatioTemporal Perception Booster for Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2504.09843/) (2025)
- [Enhancing Vision-Language Navigation with Multimodal Event Knowledge from Real-World Indoor Tour Videos](https://mlsanity.com/paper/2602.23937/) (2026)
- [Query, Align, and Distill: Navigation-Aware Cross-Modal Interaction for Efficient Vision-and-Language Navigation](https://mlsanity.com/paper/2609.33097/) (2026)

## Abstract (arXiv)

Most existing works solving Room-to-Room VLN problem only utilize RGB images and do not consider local context around candidate views, which lack sufficient visual cues about surrounding environment. Moreover, natural language contains complex semantic information thus its correlations with visual inputs are hard to model merely with cross attention. In this paper, we propose GeoVLN, which learns Geometry-enhanced visual representation based on slot attention for robust Visual-and-Language Navigation. The RGB images are compensated with the corresponding depth maps and normal maps predicted by Omnidata as visual inputs. Technically, we introduce a two-stage module that combine local slot attention and CLIP model to produce geometry-enhanced representation from such input. We employ V&L BERT to learn a cross-modal representation that incorporate both language and vision informations. Additionally, a novel multiway attention module is designed, encouraging different phrases of input instruction to exploit the most related features from visual input. Extensive experiments demonstrate the effectiveness of our newly designed modules and show the compelling performance of the proposed method.
