# How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontiers

arXiv: https://arxiv.org/abs/2305.16925 · HTML: https://mlsanity.com/paper/2305.16925/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 33 references that are in the map.
- First posted on arXiv 26 May 2023.

## Builds on (most cited first, 24 of 24)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [SOON: Scenario Oriented Object Navigation with Graph-based Exploration](https://mlsanity.com/paper/2103.17138/) (2021)
- [Visual Representations for Semantic Target Driven Navigation](https://mlsanity.com/paper/1805.06066/) (2018)
- [MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments](https://mlsanity.com/paper/1712.03931/) (2017)
- [Learning Object Relation Graph and Tentative Policy for Visual Navigation](https://mlsanity.com/paper/2007.11018/) (2020)
- [SSCNav: Confidence-Aware Semantic Scene Completion for Visual Semantic Navigation](https://mlsanity.com/paper/2012.04512/) (2020)
- [Visual Navigation with Spatial Attention](https://mlsanity.com/paper/2104.09807/) (2021)
- [Hierarchical Object-to-Zone Graph for Object Navigation](https://mlsanity.com/paper/2109.02066/) (2021)
- [Fast Marching Tree: a Fast Marching Sampling-Based Method for Optimal Motion Planning in Many Dimensions](https://mlsanity.com/paper/1306.3532/) (2013)
- [Learning Object-conditioned Exploration using Distributed Soft Actor Critic](https://mlsanity.com/paper/2007.14545/) (2020)
- [Object Goal Navigation using Data Regularized Q-Learning](https://mlsanity.com/paper/2208.13009/) (2022)

## Built on by (most cited first, 30 of 54)

- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [HomeRobot: Open-Vocabulary Mobile Manipulation](https://mlsanity.com/paper/2306.11565/) (2023)
- [Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis](https://mlsanity.com/paper/2312.08782/) (2023)
- [Explore until Confident: Efficient Exploration for Embodied Question Answering](https://mlsanity.com/paper/2403.15941/) (2024)
- [VoroNav: Voronoi-based Zero-shot Object Navigation with Large Language Model](https://mlsanity.com/paper/2401.02695/) (2024)
- [WMNav: Integrating Vision-Language Models into World Models for Object Goal Navigation](https://mlsanity.com/paper/2503.02247/) (2025)
- [RoboHop: Segment-based Topological Map Representation for Open-World Visual Navigation](https://mlsanity.com/paper/2405.05792/) (2024)
- [RayFronts: Open-Set Semantic Ray Frontiers for Online Scene Understanding and Exploration](https://mlsanity.com/paper/2504.06994/) (2025)
- [Learning Hierarchical Interactive Multi-Object Search for Mobile Manipulation](https://mlsanity.com/paper/2307.06125/) (2023)
- [Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answering](https://mlsanity.com/paper/2507.12846/) (2025)
- [Reasoning about the Unseen for Efficient Outdoor Object Navigation](https://mlsanity.com/paper/2309.10103/) (2023)
- [Tag Map: A Text-Based Map for Spatial Reasoning and Navigation with Large Language Models](https://mlsanity.com/paper/2409.15451/) (2024)
- [FrontierNet: Learning Visual Cues to Explore](https://mlsanity.com/paper/2501.04597/) (2025)
- [Memory-Centric Embodied Question Answering](https://mlsanity.com/paper/2505.13948/) (2025)
- [Mobi-π: Mobilizing Your Robot Learning Policy](https://mlsanity.com/paper/2505.23692/) (2025)
- [DROID-SLAM in the Wild](https://mlsanity.com/paper/2603.19076/) (2026)
- [ForesightNav: Learning Scene Imagination for Efficient Exploration](https://mlsanity.com/paper/2504.16062/) (2025)
- [PanoNav: Mapless Zero-Shot Object Navigation with Panoramic Scene Parsing and Dynamic Memory](https://mlsanity.com/paper/2511.06840/) (2025)
- [ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis](https://mlsanity.com/paper/2504.06553/) (2025)
- [CAMON: Cooperative Agents for Multi-Object Navigation with LLM-based Conversations](https://mlsanity.com/paper/2407.00632/) (2024)
- [Perception Matters: Enhancing Embodied AI with Uncertainty-Aware Semantic Segmentation](https://mlsanity.com/paper/2408.02297/) (2024)
- [DORAEMON: Decentralized Ontology-aware Reliable Agent with Enhanced Memory Oriented Navigation](https://mlsanity.com/paper/2505.21969/) (2025)
- [DivScene: Towards Open-Vocabulary Object Navigation with Large Vision Language Models in Diverse Scenes](https://mlsanity.com/paper/2410.02730/) (2024)
- [STRIVE: Structured Representation Integrating VLM Reasoning for Efficient Object Navigation](https://mlsanity.com/paper/2505.06729/) (2025)
- [RATE-Nav: Region-Aware Termination Enhancement for Zero-shot Object Navigation with Vision-Language Models](https://mlsanity.com/paper/2506.02354/) (2025)
- [ReEXplore: Improving MLLMs for Embodied Exploration with Contextualized Retrospective Experience Replay](https://mlsanity.com/paper/2511.19033/) (2025)
- [AirHunt: Bridging VLM Semantics and Continuous Planning for Efficient Aerial Object Navigation](https://mlsanity.com/paper/2601.12742/) (2026)
- [3DGSNav: Enhancing Vision-Language Model Reasoning for Object Navigation via Active 3D Gaussian Splatting](https://mlsanity.com/paper/2602.12159/) (2026)
- [OpenObject-NAV: Open-Vocabulary Object-Oriented Navigation Based on Dynamic Carrier-Relationship Scene Graph](https://mlsanity.com/paper/2409.18743/) (2024)

## Abstract (arXiv)

Object goal navigation is an important problem in Embodied AI that involves guiding the agent to navigate to an instance of the object category in an unknown environment -- typically an indoor scene. Unfortunately, current state-of-the-art methods for this problem rely heavily on data-driven approaches, eg, end-to-end reinforcement learning, imitation learning, and others. Moreover, such methods are typically costly to train and difficult to debug, leading to a lack of transferability and explainability. Inspired by recent successes in combining classical and learning methods, we present a modular and training-free solution, which embraces more classic approaches, to tackle the object goal navigation problem. Our method builds a structured scene representation based on the classic visual simultaneous localization and mapping (V-SLAM) framework. We then inject semantics into geometric-based frontier exploration to reason about promising areas to search for a goal object. Our structured scene representation comprises a 2D occupancy map, semantic point cloud, and spatial scene graph. Our method propagates semantics on the scene graphs based on language priors and scene statistics to introduce semantic knowledge to the geometric frontiers. With injected semantic priors, the agent can reason about the most promising frontier to explore. The proposed pipeline shows strong experimental performance for object goal navigation on the Gibson benchmark dataset, outperforming the previous state-of-the-art. We also perform comprehensive ablation studies to identify the current bottleneck in the object navigation task.
