# A Hierarchical Approach to Population Training for Human-AI Collaboration

arXiv: https://arxiv.org/abs/2305.16708 · HTML: https://mlsanity.com/paper/2305.16708/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 40 references that are in the map.
- First posted on arXiv 26 May 2023.

## Builds on (most cited first, 16 of 16)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [RODE: Learning Roles to Decompose Multi-Agent Tasks](https://mlsanity.com/paper/2010.01523/) (2020)
- [Off-Belief Learning](https://mlsanity.com/paper/2103.04000/) (2021)
- [Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2112.11701/) (2021)
- [Sub-policy Adaptation for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1906.05862/) (2019)
- [Hierarchical Cooperative Multi-Agent Reinforcement Learning with Skill Discovery](https://mlsanity.com/paper/1912.03558/) (2019)
- [On the Critical Role of Conventions in Adaptive Human-AI Collaboration](https://mlsanity.com/paper/2104.02871/) (2021)
- [Any-Play: An Intrinsic Augmentation for Zero-Shot Coordination](https://mlsanity.com/paper/2201.12436/) (2022)

## Built on by (most cited first, 7 of 7)

- [ZSC-Eval: An Evaluation Toolkit and Benchmark for Multi-agent Zero-shot Coordination](https://mlsanity.com/paper/2310.05208/) (2023)
- [BCR-DRL: Behavior- and Context-aware Reward for Deep Reinforcement Learning in Human-AI Coordination](https://mlsanity.com/paper/2408.07877/) (2024)
- [Implicitly Aligning Humans and Autonomous Agents through Shared Task Abstractions](https://mlsanity.com/paper/2505.04579/) (2025)
- [Efficient Generation of Diverse Cooperative Agents with World Models](https://mlsanity.com/paper/2506.07450/) (2025)
- [Adaptive Human-AI Coordination via Hierarchical Action Disentanglement](https://mlsanity.com/paper/2605.24343/) (2026)
- [Partner-Aware Hierarchical Skill Discovery for Robust Human-AI Collaboration](https://mlsanity.com/paper/2605.24352/) (2026)
- [Evaluating XAI Support From A Hierarchical Reinforcement Learning Policy in Human-Agent Collaboration](https://mlsanity.com/paper/2608.06381/) (2026)

## Abstract (arXiv)

A major challenge for deep reinforcement learning (DRL) agents is to collaborate with novel partners that were not encountered by them during the training phase. This is specifically worsened by an increased variance in action responses when the DRL agents collaborate with human partners due to the lack of consistency in human behaviors. Recent work have shown that training a single agent as the best response to a diverse population of training partners significantly increases an agent's robustness to novel partners. We further enhance the population-based training approach by introducing a Hierarchical Reinforcement Learning (HRL) based method for Human-AI Collaboration. Our agent is able to learn multiple best-response policies as its low-level policy while at the same time, it learns a high-level policy that acts as a manager which allows the agent to dynamically switch between the low-level best-response policies based on its current partner. We demonstrate that our method is able to dynamically adapt to novel partners of different play styles and skill levels in the 2-player collaborative Overcooked game environment. We also conducted a human study in the same environment to test the effectiveness of our method when partnering with real human subjects.
