# Adaptively Perturbed Mirror Descent for Learning in Games

arXiv: https://arxiv.org/abs/2305.16610 · HTML: https://mlsanity.com/paper/2305.16610/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 72 references that are in the map.
- First posted on arXiv 26 May 2023.

## Builds on (most cited first, 30 of 39)

- [Training GANs with Optimism](https://mlsanity.com/paper/1711.00141/) (2017)
- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Optimistic mirror descent in saddle-point problems: Going the extra (gradient) mile](https://mlsanity.com/paper/1807.02629/) (2018)
- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [The Limit Points of (Optimistic) Gradient Descent in Min-Max Optimization](https://mlsanity.com/paper/1807.03907/) (2018)
- [Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimization](https://mlsanity.com/paper/1807.04252/) (2018)
- [On the convergence of single-call stochastic extra-gradient methods](https://mlsanity.com/paper/1908.08465/) (2019)
- [Learning in games with continuous action sets and unknown payoff functions](https://mlsanity.com/paper/1608.07310/) (2016)
- [Solving Large Imperfect Information Games Using CFR+](https://mlsanity.com/paper/1407.5042/) (2014)
- [Accelerated Algorithms for Smooth Convex-Concave Minimax Problems with O(1/k2) Rate on Squared Gradient Norm](https://mlsanity.com/paper/2102.07922/) (2021)
- [Interaction Matters: A Note on Non-asymptotic Local Convergence of Generative Adversarial Networks](https://mlsanity.com/paper/1802.06132/) (2018)
- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization](https://mlsanity.com/paper/2105.15186/) (2021)
- [Fast Extra Gradient Methods for Smooth Structured Nonconvex-Nonconcave Minimax Problems](https://mlsanity.com/paper/2106.02326/) (2021)
- [From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization](https://mlsanity.com/paper/2002.08456/) (2020)
- [Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point Problems](https://mlsanity.com/paper/2002.00057/) (2020)
- [Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium](https://mlsanity.com/paper/2104.12761/) (2021)
- [Explore Aggressively, Update Conservatively: Stochastic Extragradient Methods with Variable Stepsize Scaling](https://mlsanity.com/paper/2003.10162/) (2020)
- [Tight last-iterate convergence rates for no-regret learning in multi-player games](https://mlsanity.com/paper/2010.13724/) (2020)
- [Bandit learning in concave N-person games](https://mlsanity.com/paper/1810.01925/) (2018)
- [Last-Iterate Convergence of Optimistic Gradient Method for Monotone Variational Inequalities](https://mlsanity.com/paper/2205.08446/) (2022)
- [Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback](https://mlsanity.com/paper/2303.02738/) (2023)
- [Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games](https://mlsanity.com/paper/2002.09806/) (2020)
- [Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games](https://mlsanity.com/paper/2210.01050/) (2022)
- [Survival of the strictest: Stable and unstable equilibria under regularized learning with partial information](https://mlsanity.com/paper/2101.04667/) (2021)
- [Last iterate convergence in no-regret learning: constrained min-max optimization for convex-concave landscapes](https://mlsanity.com/paper/2002.06768/) (2020)
- [The Power of Regularization in Solving Extensive-Form Games](https://mlsanity.com/paper/2206.09495/) (2022)
- [No-Regret Learning in Games with Noisy Feedback: Faster Rates and Adaptivity via Learning Rate Separation](https://mlsanity.com/paper/2206.06015/) (2022)
- [Doubly Optimal No-Regret Learning in Monotone Games](https://mlsanity.com/paper/2301.13120/) (2023)
- [The Last-Iterate Convergence Rate of Optimistic Mirror Descent in Stochastic Variational Inequalities](https://mlsanity.com/paper/2107.01906/) (2021)

## Built on by (most cited first, 9 of 9)

- [COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferences](https://mlsanity.com/paper/2410.23223/) (2024)
- [From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications](https://mlsanity.com/paper/2506.03464/) (2025)
- [RSPO: Regularized Self-Play Alignment of Large Language Models](https://mlsanity.com/paper/2503.00030/) (2025)
- [Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach](https://mlsanity.com/paper/2510.20235/) (2025)
- [NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria](https://mlsanity.com/paper/2510.18183/) (2025)
- [Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networks](https://mlsanity.com/paper/2503.10186/) (2025)
- [Efficient Last-iterate Convergence Algorithms in Solving Games](https://mlsanity.com/paper/2308.11256/) (2023)
- [Last Iterate Convergence in Monotone Mean Field Games](https://mlsanity.com/paper/2410.05127/) (2024)
- [Improving the Last-Iterate Guarantees of Anytime Algorithms for Stochastic Monotone Variational Inequalities](https://mlsanity.com/paper/2609.15257/) (2026)

## Abstract (arXiv)

This paper proposes a payoff perturbation technique for the Mirror Descent (MD) algorithm in games where the gradient of the payoff functions is monotone in the strategy profile space, potentially containing additive noise. The optimistic family of learning algorithms, exemplified by optimistic MD, successfully achieves it last-iterate convergence in scenarios devoid of noise, leading the dynamics to a Nash equilibrium. A recent re-emerging trend underscores the promise of the perturbation approach, where payoff functions are perturbed based on the distance from an anchoring, or it slingshot, strategy. In response, we propose it Adaptively Perturbed MD (APMD), which adjusts the magnitude of the perturbation by repeatedly updating the slingshot strategy at a predefined interval. This innovation empowers us to find a Nash equilibrium of the underlying game with guaranteed rates. Empirical demonstrations affirm that our algorithm exhibits significantly accelerated convergence.
