# Sample Efficient Reinforcement Learning in Mixed Systems through Augmented Samples and Its Applications to Queueing Networks

arXiv: https://arxiv.org/abs/2305.16483 · HTML: https://mlsanity.com/paper/2305.16483/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 44 references that are in the map.
- First posted on arXiv 25 May 2023.

## Builds on (most cited first, 26 of 26)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Group Equivariant Convolutional Networks](https://mlsanity.com/paper/1602.07576/) (2016)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [General E(2)-Equivariant Steerable CNNs](https://mlsanity.com/paper/1911.08251/) (2019)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Steerable CNNs](https://mlsanity.com/paper/1612.08498/) (2016)
- [Information-Theoretic Considerations in Batch Reinforcement Learning](https://mlsanity.com/paper/1905.00360/) (2019)
- [FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs](https://mlsanity.com/paper/2006.10814/) (2020)
- [Model-Ensemble Trust-Region Policy Optimization](https://mlsanity.com/paper/1802.10592/) (2018)
- [Provably efficient RL with Rich Observations via Latent State Decoding](https://mlsanity.com/paper/1901.09018/) (2019)
- [MDP Homomorphic Networks: Group Symmetries in Reinforcement Learning](https://mlsanity.com/paper/2006.16908/) (2020)
- [Algorithmic Framework for Model-based Deep Reinforcement Learning with Theoretical Guarantees](https://mlsanity.com/paper/1807.03858/) (2018)
- [Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning](https://mlsanity.com/paper/1911.05815/) (2019)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [Model-Based Reinforcement Learning via Meta-Policy Optimization](https://mlsanity.com/paper/1809.05214/) (2018)
- [SO(2)-Equivariant Reinforcement Learning](https://mlsanity.com/paper/2203.04439/) (2022)
- [Model-free Representation Learning and Exploration in Low-rank MDPs](https://mlsanity.com/paper/2102.07035/) (2021)
- [SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies](https://mlsanity.com/paper/2106.09678/) (2021)
- [Queueing Network Controls via Deep Reinforcement Learning](https://mlsanity.com/paper/2008.01644/) (2020)
- [Can Increasing Input Dimensionality Improve Deep Reinforcement Learning?](https://mlsanity.com/paper/2003.01629/) (2020)
- [Hindsight Learning for MDPs with Exogenous Inputs](https://mlsanity.com/paper/2207.06272/) (2022)
- [Group Equivariant Deep Reinforcement Learning](https://mlsanity.com/paper/2007.03437/) (2020)

## Built on by (most cited first, 9 of 9)

- [Asynchronous Federated Reinforcement Learning with Policy Gradient Updates: Algorithm Design and Convergence Analysis](https://mlsanity.com/paper/2404.08003/) (2024)
- [Overcoming the Curse of Dimensionality in Reinforcement Learning Through Approximate Factorization](https://mlsanity.com/paper/2411.07591/) (2024)
- [Performance of NPG in Countable State-Space Average-Cost RL](https://mlsanity.com/paper/2405.20467/) (2024)
- [Approximating G(t)/GI/1 queues with deep learning](https://mlsanity.com/paper/2407.08765/) (2024)
- [Differentiable Discrete Event Simulation for Queuing Network Control](https://mlsanity.com/paper/2409.03740/) (2024)
- [QGym: Scalable Simulation and Benchmarking of Queuing Network Controllers](https://mlsanity.com/paper/2410.06170/) (2024)
- [Adversarial Network Optimization under Bandit Feedback: Maximizing Utility in Non-Stationary Multi-Hop Networks](https://mlsanity.com/paper/2408.16215/) (2024)
- [Learning to Stabilize Online Reinforcement Learning in Unbounded State Spaces](https://mlsanity.com/paper/2306.01896/) (2023)
- [Heterogeneous Vertiport Selection Optimization for On-Demand Air Taxi Services: A Deep Reinforcement Learning Approach](https://mlsanity.com/paper/2601.21316/) (2026)

## Abstract (arXiv)

This paper considers a class of reinforcement learning problems, which involve systems with two types of states: stochastic and pseudo-stochastic. In such systems, stochastic states follow a stochastic transition kernel while the transitions of pseudo-stochastic states are deterministic given the stochastic states/transitions. We refer to such systems as mixed systems, which are widely used in various applications, including manufacturing systems, communication networks, and queueing networks. We propose a sample efficient RL method that accelerates learning by generating augmented data samples. The proposed algorithm is data-driven and learns the policy from data samples from both real and augmented samples. This method significantly improves learning by reducing the sample complexity such that the dataset only needs to have sufficient coverage of the stochastic states. We analyze the sample complexity of the proposed method under Fitted Q Iteration (FQI) and demonstrate that the optimality gap decreases as tildeO(√1/n+√1/m), where n is the number of real samples and m is the number of augmented samples per real sample. It is important to note that without augmented samples, the optimality gap is tildeO(1) due to insufficient data coverage of the pseudo-stochastic states. Our experimental results on multiple queueing network applications confirm that the proposed method indeed significantly accelerates learning in both deep Q-learning and deep policy gradient.
