# SimHaze: game engine simulated data for real-world dehazing

arXiv: https://arxiv.org/abs/2305.16481 · HTML: https://mlsanity.com/paper/2305.16481/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 25 references that are in the map.
- First posted on arXiv 25 May 2023.

## Builds on (most cited first, 11 of 11)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Deep Visual Domain Adaptation: A Survey](https://mlsanity.com/paper/1802.03601/) (2018)
- [Benchmarking Single Image Dehazing and Beyond](https://mlsanity.com/paper/1712.04143/) (2017)
- [DehazeNet: An End-to-End System for Single Image Haze Removal](https://mlsanity.com/paper/1601.07661/) (2016)
- [FFA-Net: Feature Fusion Attention Network for Single Image Dehazing](https://mlsanity.com/paper/1911.07559/) (2019)
- [Vision Transformers for Single Image Dehazing](https://mlsanity.com/paper/2204.03883/) (2022)
- [GridDehazeNet: Attention-Based Multi-Scale Network for Image Dehazing](https://mlsanity.com/paper/1908.03245/) (2019)
- [Learning Depth from Single Monocular Images Using Deep Convolutional Neural Fields](https://mlsanity.com/paper/1502.07411/) (2015)
- [Gated Context Aggregation Network for Image Dehazing and Deraining](https://mlsanity.com/paper/1811.08747/) (2018)
- [An All-in-One Network for Dehazing and Beyond](https://mlsanity.com/paper/1707.06543/) (2017)

## Built on by (most cited first, 2 of 2)

- [PANet: A Physics-guided Parametric Augmentation Net for Image Dehazing by Hazing](https://mlsanity.com/paper/2404.09269/) (2024)
- [GAURA: Generalizable Approach for Unified Restoration and Rendering of Arbitrary Views](https://mlsanity.com/paper/2407.08221/) (2024)

## Abstract (arXiv)

Deep models have demonstrated recent success in single-image dehazing. Most prior methods consider fully supervised training and learn from paired clean and hazy images, where a hazy image is synthesized based on a clean image and its estimated depth map. This paradigm, however, can produce low-quality hazy images due to inaccurate depth estimation, resulting in poor generalization of the trained models. In this paper, we explore an alternative approach for generating paired clean-hazy images by leveraging computer graphics. Using a modern game engine, our approach renders crisp clean images and their precise depth maps, based on which high-quality hazy images can be synthesized for training dehazing models. To this end, we present SimHaze: a new synthetic haze dataset. More importantly, we show that training with SimHaze alone allows the latest dehazing models to achieve significantly better performance in comparison to previous dehazing datasets. Our dataset and code will be made publicly available.
