# Beyond Reward: Offline Preference-guided Policy Optimization

arXiv: https://arxiv.org/abs/2305.16217 · HTML: https://mlsanity.com/paper/2305.16217/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 46 of its 69 references that are in the map.
- First posted on arXiv 25 May 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)
- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 46)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Keystroke Dynamics as Part of Lifelogging](https://mlsanity.com/paper/2010.10144/) (2020)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Accelerating Reinforcement Learning with Learned Skill Priors](https://mlsanity.com/paper/2010.11944/) (2020)
- [Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement Learning](https://mlsanity.com/paper/2002.08396/) (2020)
- [RvS: What is Essential for Offline RL via Supervised Learning?](https://mlsanity.com/paper/2112.10751/) (2021)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)
- [Parrot: Data-Driven Behavioral Priors for Reinforcement Learning](https://mlsanity.com/paper/2011.10024/) (2020)
- [Risk-sensitive Reinforcement Learning](https://mlsanity.com/paper/1311.2097/) (2013)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills](https://mlsanity.com/paper/2002.03647/) (2020)
- [Training Agents using Upside-Down Reinforcement Learning](https://mlsanity.com/paper/1912.02877/) (2019)
- [Generalized Decision Transformer for Offline Hindsight Information Matching](https://mlsanity.com/paper/2111.10364/) (2021)

## Built on by (most cited first, 30 of 35)

- [Contrastive Preference Learning: Learning from Human Feedback without RL](https://mlsanity.com/paper/2310.13639/) (2023)
- [ChiPFormer: Transferable Chip Placement via Offline Decision Transformer](https://mlsanity.com/paper/2306.14744/) (2023)
- [Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning](https://mlsanity.com/paper/2306.12755/) (2023)
- [Improving Attributed Text Generation of Large Language Models via Preference Learning](https://mlsanity.com/paper/2403.18381/) (2024)
- [Optimal Design for Human Preference Elicitation](https://mlsanity.com/paper/2404.13895/) (2024)
- [Proximal Supervised Fine-Tuning](https://mlsanity.com/paper/2508.17784/) (2025)
- [Listwise Reward Estimation for Offline Preference-based Reinforcement Learning](https://mlsanity.com/paper/2408.04190/) (2024)
- [CEIL: Generalized Contextual Imitation Learning](https://mlsanity.com/paper/2306.14534/) (2023)
- [Aligning Diffusion Behaviors with Q-functions for Efficient Continuous Control](https://mlsanity.com/paper/2407.09024/) (2024)
- [CLUE: Calibrated Latent Guidance for Offline Reinforcement Learning](https://mlsanity.com/paper/2306.13412/) (2023)
- [Regularized Conditional Diffusion Model for Multi-Task Preference Alignment](https://mlsanity.com/paper/2404.04920/) (2024)
- [Efficient Preference-based Reinforcement Learning via Aligned Experience Estimation](https://mlsanity.com/paper/2405.18688/) (2024)
- [Design from Policies: Conservative Test-Time Adaptation for Offline Policy Optimization](https://mlsanity.com/paper/2306.14479/) (2023)
- [VLP: Vision-Language Preference Learning for Embodied Manipulation](https://mlsanity.com/paper/2502.11918/) (2025)
- [Comparing Few to Rank Many: Active Human Preference Learning using Randomized Frank-Wolfe](https://mlsanity.com/paper/2412.19396/) (2024)
- [DIDI: Diffusion-Guided Diversity for Offline Behavioral Generation](https://mlsanity.com/paper/2405.14790/) (2024)
- [Conditions on Preference Relations that Guarantee the Existence of Optimal Policies](https://mlsanity.com/paper/2311.01990/) (2023)
- [Context-Former: Stitching via Latent Conditioned Sequence Modeling](https://mlsanity.com/paper/2401.16452/) (2024)
- [Hindsight Preference Learning for Offline Preference-based Reinforcement Learning](https://mlsanity.com/paper/2407.04451/) (2024)
- [MisoDICE: Multi-Agent Imitation from Unlabeled Mixed-Quality Demonstrations](https://mlsanity.com/paper/2505.18595/) (2025)
- [CLARIFY: Contrastive Preference Reinforcement Learning for Untangling Ambiguous Queries](https://mlsanity.com/paper/2506.00388/) (2025)
- [Adversarial Policy Optimization for Offline Preference-based Reinforcement Learning](https://mlsanity.com/paper/2503.05306/) (2025)
- [Similarity as Reward Alignment: Robust and Versatile Preference-based Reinforcement Learning](https://mlsanity.com/paper/2506.12529/) (2025)
- [Preference-Guided Learning for Sparse-Reward Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2509.21828/) (2025)
- [Safe and Interpretable Estimation of Optimal Treatment Regimes](https://mlsanity.com/paper/2310.15333/) (2023)
- [Behavior Preference Regression for Offline Reinforcement Learning](https://mlsanity.com/paper/2503.00930/) (2025)
- [Offline Safe Policy Optimization From Heterogeneous Feedback](https://mlsanity.com/paper/2512.20173/) (2025)
- [From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2606.01123/) (2026)
- [Preference-Guided Reinforcement Learning for Efficient Exploration](https://mlsanity.com/paper/2407.06503/) (2024)
- [UNIQ: Offline Inverse Q-learning for Avoiding Undesirable Demonstrations](https://mlsanity.com/paper/2410.08307/) (2024)

## Abstract (arXiv)

This study focuses on the topic of offline preference-based reinforcement learning (PbRL), a variant of conventional reinforcement learning that dispenses with the need for online interaction or specification of reward functions. Instead, the agent is provided with fixed offline trajectories and human preferences between pairs of trajectories to extract the dynamics and task information, respectively. Since the dynamics and task information are orthogonal, a naive approach would involve using preference-based reward learning followed by an off-the-shelf offline RL algorithm. However, this requires the separate learning of a scalar reward function, which is assumed to be an information bottleneck of the learning process. To address this issue, we propose the offline preference-guided policy optimization (OPPO) paradigm, which models offline trajectories and preferences in a one-step process, eliminating the need for separately learning a reward function. OPPO achieves this by introducing an offline hindsight information matching objective for optimizing a contextual policy and a preference modeling objective for finding the optimal context. OPPO further integrates a well-performing decision policy by optimizing the two objectives iteratively. Our empirical results demonstrate that OPPO effectively models offline preferences and outperforms prior competing baselines, including offline RL algorithms performed over either true or pseudo reward function specifications. Our code is available on the project website: https://sites.google.com/view/oppo-icml-2023 .
