# Towards Language-guided Interactive 3D Generation: LLMs as Layout Interpreter with Generative Feedback

arXiv: https://arxiv.org/abs/2305.15808 · HTML: https://mlsanity.com/paper/2305.15808/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 42 references that are in the map.
- First posted on arXiv 25 May 2023.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [PaLM: Scaling Language Modeling with Pathways](https://mlsanity.com/paper/2204.02311/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [LaMDA: Language Models for Dialog Applications](https://mlsanity.com/paper/2201.08239/) (2022)
- [Blended Diffusion for Text-driven Editing of Natural Images](https://mlsanity.com/paper/2111.14818/) (2021)
- [GLIGEN: Open-Set Grounded Text-to-Image Generation](https://mlsanity.com/paper/2301.07093/) (2023)
- [Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Models](https://mlsanity.com/paper/2303.04671/) (2023)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Visual Programming: Compositional visual reasoning without training](https://mlsanity.com/paper/2211.11559/) (2022)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Training-Free Layout Control with Cross-Attention Guidance](https://mlsanity.com/paper/2304.03373/) (2023)
- [SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2212.04493/) (2022)
- [MultiModal-GPT: A Vision and Language Model for Dialogue with Humans](https://mlsanity.com/paper/2305.04790/) (2023)
- [ReCo: Region-Controlled Text-to-Image Generation](https://mlsanity.com/paper/2211.15518/) (2022)
- [Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models](https://mlsanity.com/paper/2212.14704/) (2022)
- [Image Generation from Layout](https://mlsanity.com/paper/1811.11389/) (2018)
- [Talk-to-Edit: Fine-Grained Facial Editing via Dialog](https://mlsanity.com/paper/2109.04425/) (2021)

## Built on by (most cited first, 17 of 17)

- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Multimodal Foundation Models: From Specialists to General-Purpose Assistants](https://mlsanity.com/paper/2309.10020/) (2023)
- [GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting](https://mlsanity.com/paper/2402.07207/) (2024)
- [REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignment](https://mlsanity.com/paper/2405.18525/) (2024)
- [Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting](https://mlsanity.com/paper/2411.09823/) (2024)
- [Visual Large Language Models for Generalized and Specialized Applications](https://mlsanity.com/paper/2501.02765/) (2025)
- [ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary](https://mlsanity.com/paper/2506.00742/) (2025)
- [CityCraft: A Real Crafter for 3D City Generation](https://mlsanity.com/paper/2406.04983/) (2024)
- [Semantic Score Distillation Sampling for Compositional Text-to-3D Generation](https://mlsanity.com/paper/2410.09009/) (2024)
- [Video Perception Models for 3D Scene Synthesis](https://mlsanity.com/paper/2506.20601/) (2025)
- [From Programs to Poses: Factored Real-World Scene Generation via Learned Program Libraries](https://mlsanity.com/paper/2510.10292/) (2025)
- [A Survey on Large Language Models from Concept to Implementation](https://mlsanity.com/paper/2403.18969/) (2024)
- [From 2D to 3D Cognition: A Brief Survey of General World Models](https://mlsanity.com/paper/2506.20134/) (2025)
- [CoherenDream: Boosting Holistic Text Coherence in 3D Generation via Multimodal Large Language Models Feedback](https://mlsanity.com/paper/2504.19860/) (2025)
- [Causal Reasoning Elicits Controllable 3D Scene Generation](https://mlsanity.com/paper/2509.15249/) (2025)
- [HCVR Scene Generation: High Compatibility Virtual Reality Environment Generation for Extended Redirected Walking](https://mlsanity.com/paper/2601.14679/) (2026)
- [LabBuilder: Protocol-Grounded 3D Layout Generation for Interactable and Safe Laboratory](https://mlsanity.com/paper/2605.02288/) (2026)

## Abstract (arXiv)

Generating and editing a 3D scene guided by natural language poses a challenge, primarily due to the complexity of specifying the positional relations and volumetric changes within the 3D space. Recent advancements in Large Language Models (LLMs) have demonstrated impressive reasoning, conversational, and zero-shot generation abilities across various domains. Surprisingly, these models also show great potential in realizing and interpreting the 3D space. In light of this, we propose a novel language-guided interactive 3D generation system, dubbed LI3D, that integrates LLMs as a 3D layout interpreter into the off-the-shelf layout-to-3D generative models, allowing users to flexibly and interactively generate visual content. Specifically, we design a versatile layout structure base on the bounding boxes and semantics to prompt the LLMs to model the spatial generation and reasoning from language. Our system also incorporates LLaVA, a large language and vision assistant, to provide generative feedback from the visual aspect for improving the visual quality of generated content. We validate the effectiveness of LI3D, primarily in 3D generation and editing through multi-round interactions, which can be flexibly extended to 2D generation and editing. Various experiments demonstrate the potential benefits of incorporating LLMs in generative AI for applications, e.g., metaverse. Moreover, we benchmark the layout reasoning performance of LLMs with neural visual artist tasks, revealing their emergent ability in the spatial layout domain.
