# Successor-Predecessor Intrinsic Exploration

arXiv: https://arxiv.org/abs/2305.15277 · HTML: https://mlsanity.com/paper/2305.15277/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 45 references that are in the map.
- First posted on arXiv 24 May 2023.

## Builds on (most cited first, 24 of 24)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [A unified view of entropy-regularized Markov decision processes](https://mlsanity.com/paper/1705.07798/) (2017)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [Meta Learning Shared Hierarchies](https://mlsanity.com/paper/1710.09767/) (2017)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [CIC: Contrastive Intrinsic Control for Unsupervised Skill Discovery](https://mlsanity.com/paper/2202.00161/) (2022)
- [EX2: Exploration with Exemplar Models for Deep Reinforcement Learning](https://mlsanity.com/paper/1703.01260/) (2017)
- [PlayVirtual: Augmenting Cycle-Consistent Virtual Trajectories for Reinforcement Learning](https://mlsanity.com/paper/2106.04152/) (2021)
- [Temporally-Extended ε-Greedy Exploration](https://mlsanity.com/paper/2006.01782/) (2020)
- [A First-Occupancy Representation for Reinforcement Learning](https://mlsanity.com/paper/2109.13863/) (2021)
- [Learning State Representations via Retracing in Reinforcement Learning](https://mlsanity.com/paper/2111.12600/) (2021)
- [Predecessor Features](https://mlsanity.com/paper/2206.00303/) (2022)

## Built on by (most cited first, 6 of 6)

- [Predictive representations: building blocks of intelligence](https://mlsanity.com/paper/2402.06590/) (2024)
- [Topology Enhanced MARL for Multi-Agent Cooperative Decision-Making of CAVs](https://mlsanity.com/paper/2507.12110/) (2025)
- [ComSD: Balancing Behavioral Quality and Diversity in Unsupervised Skill Discovery](https://mlsanity.com/paper/2309.17203/) (2023)
- [Hierarchical Successor Representation for Robust Transfer](https://mlsanity.com/paper/2602.12753/) (2026)
- [Policy Optimality Measurement for Multi-Vehicle Decision-Making: From Extrinsic Indicators to Intrinsic Quality](https://mlsanity.com/paper/2608.01133/) (2026)
- [Escaping Local Views: Discovering Latent Concepts for Interpretable Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2609.34459/) (2026)

## Abstract (arXiv)

Exploration is essential in reinforcement learning, particularly in environments where external rewards are sparse. Here we focus on exploration with intrinsic rewards, where the agent transiently augments the external rewards with self-generated intrinsic rewards. Although the study of intrinsic rewards has a long history, existing methods focus on composing the intrinsic reward based on measures of future prospects of states, ignoring the information contained in the retrospective structure of transition sequences. Here we argue that the agent can utilise retrospective information to generate explorative behaviour with structure-awareness, facilitating efficient exploration based on global instead of local information. We propose Successor-Predecessor Intrinsic Exploration (SPIE), an exploration algorithm based on a novel intrinsic reward combining prospective and retrospective information. We show that SPIE yields more efficient and ethologically plausible exploratory behaviour in environments with sparse rewards and bottleneck states than competing methods. We also implement SPIE in deep reinforcement learning agents, and show that the resulting agent achieves stronger empirical performance than existing methods on sparse-reward Atari games.
