# NegVSR: Augmenting Negatives for Generalized Noise Modeling in Real-World Video Super-Resolution

arXiv: https://arxiv.org/abs/2305.14669 · HTML: https://mlsanity.com/paper/2305.14669/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 50 references that are in the map.
- First posted on arXiv 24 May 2023.

## Builds on (most cited first, 30 of 34)

- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [CutMix: Regularization Strategy to Train Strong Classifiers with Localizable Features](https://mlsanity.com/paper/1905.04899/) (2019)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [Improved Regularization of Convolutional Neural Networks with Cutout](https://mlsanity.com/paper/1708.04552/) (2017)
- [Image Super-Resolution Using Deep Convolutional Networks](https://mlsanity.com/paper/1501.00092/) (2014)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Video Enhancement with Task-Oriented Flow](https://mlsanity.com/paper/1711.09078/) (2017)
- [Designing a Practical Degradation Model for Deep Blind Image Super-Resolution](https://mlsanity.com/paper/2103.14006/) (2021)
- [EDVR: Video Restoration with Enhanced Deformable Convolutional Networks](https://mlsanity.com/paper/1905.02716/) (2019)
- [Optical Flow Estimation using a Spatial Pyramid Network](https://mlsanity.com/paper/1611.00850/) (2016)
- [BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignment](https://mlsanity.com/paper/2104.13371/) (2021)
- [BasicVSR: The Search for Essential Components in Video Super-Resolution and Beyond](https://mlsanity.com/paper/2012.02181/) (2020)
- [Component Divide-and-Conquer for Real-World Image Super-Resolution](https://mlsanity.com/paper/2008.01928/) (2020)
- [TDAN: Temporally Deformable Alignment Network for Video Super-Resolution](https://mlsanity.com/paper/1812.02898/) (2018)
- [Frame-Recurrent Video Super-Resolution](https://mlsanity.com/paper/1801.04590/) (2018)
- [The 2018 PIRM Challenge on Perceptual Image Super-resolution](https://mlsanity.com/paper/1809.07517/) (2018)
- [Detail-revealing Deep Video Super-resolution](https://mlsanity.com/paper/1704.02738/) (2017)
- [Learning a No-Reference Quality Metric for Single-Image Super-Resolution](https://mlsanity.com/paper/1612.05890/) (2016)
- [Investigating Tradeoffs in Real-World Video Super-Resolution](https://mlsanity.com/paper/2111.12704/) (2021)
- [Unfolding the Alternating Optimization for Blind Super Resolution](https://mlsanity.com/paper/2010.02631/) (2020)
- [MEMC-Net: Motion Estimation and Motion Compensation Driven Neural Network for Video Interpolation and Enhancement](https://mlsanity.com/paper/1810.08768/) (2018)
- [MuCAN: Multi-Correspondence Aggregation Network for Video Super-Resolution](https://mlsanity.com/paper/2007.11803/) (2020)
- [Deep Blind Video Super-resolution](https://mlsanity.com/paper/2003.04716/) (2020)
- [Deformable 3D Convolution for Video Super-Resolution](https://mlsanity.com/paper/2004.02803/) (2020)
- [Mitigating Artifacts in Real-World Video Super-Resolution Models](https://mlsanity.com/paper/2212.07339/) (2022)
- [Learning for Video Super-Resolution through HR Optical Flow Estimation](https://mlsanity.com/paper/1809.08573/) (2018)
- [AnimeSR: Learning Real-World Super-Resolution Models for Animation Videos](https://mlsanity.com/paper/2206.07038/) (2022)
- [Deformable Non-local Network for Video Super-Resolution](https://mlsanity.com/paper/1909.10692/) (2019)

## Built on by (most cited first, 6 of 6)

- [RealViformer: Investigating Attention for Real-World Video Super-Resolution](https://mlsanity.com/paper/2407.13987/) (2024)
- [IDF-CR: Iterative Diffusion Process for Divide-and-Conquer Cloud Removal in Remote-sensing Images](https://mlsanity.com/paper/2403.11870/) (2024)
- [Stream-DiffVSR: Low-Latency Streamable Video Super-Resolution via Auto-Regressive Diffusion](https://mlsanity.com/paper/2512.23709/) (2025)
- [STCDiT: Spatio-Temporally Consistent Diffusion Transformer for High-Quality Video Super-Resolution](https://mlsanity.com/paper/2511.18786/) (2025)
- [TextOVSR: Text-Guided Real-World Opera Video Super-Resolution](https://mlsanity.com/paper/2603.15153/) (2026)
- [TIGER: Taming Identity, Geometry, and Generative Priors for High-Quality Face Video Restoration](https://mlsanity.com/paper/2606.24336/) (2026)

## Abstract (arXiv)

The capability of video super-resolution (VSR) to synthesize high-resolution (HR) video from ideal datasets has been demonstrated in many works. However, applying the VSR model to real-world video with unknown and complex degradation remains a challenging task. First, existing degradation metrics in most VSR methods are not able to effectively simulate real-world noise and blur. On the contrary, simple combinations of classical degradation are used for real-world noise modeling, which led to the VSR model often being violated by out-of-distribution noise. Second, many SR models focus on noise simulation and transfer. Nevertheless, the sampled noise is monotonous and limited. To address the aforementioned problems, we propose a Negatives augmentation strategy for generalized noise modeling in Video Super-Resolution (NegVSR) task. Specifically, we first propose sequential noise generation toward real-world data to extract practical noise sequences. Then, the degeneration domain is widely expanded by negative augmentation to build up various yet challenging real-world noise sets. We further propose the augmented negative guidance loss to learn robust features among augmented negatives effectively. Extensive experiments on real-world datasets (e.g., VideoLQ and FLIR) show that our method outperforms state-of-the-art methods with clear margins, especially in visual quality. Project page is available at: https://negvsr.github.io/.
