# Revisit and Outstrip Entity Alignment: A Perspective of Generative Models

arXiv: https://arxiv.org/abs/2305.14651 · HTML: https://mlsanity.com/paper/2305.14651/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 50 references that are in the map.
- First posted on arXiv 24 May 2023.

## Builds on (most cited first, 30 of 34)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [DiffWave: A Versatile Diffusion Model for Audio Synthesis](https://mlsanity.com/paper/2009.09761/) (2020)
- [Cascaded Diffusion Models for High Fidelity Image Generation](https://mlsanity.com/paper/2106.15282/) (2021)
- [Variational Diffusion Models](https://mlsanity.com/paper/2107.00630/) (2021)
- [Diffusion-LM Improves Controllable Text Generation](https://mlsanity.com/paper/2205.14217/) (2022)
- [Improving Variational Inference with Inverse Autoregressive Flow](https://mlsanity.com/paper/1606.04934/) (2016)
- [Ladder Variational Autoencoders](https://mlsanity.com/paper/1602.02282/) (2016)
- [Autoregressive Diffusion Models](https://mlsanity.com/paper/2110.02037/) (2021)
- [VEEGAN: Reducing Mode Collapse in GANs using Implicit Variational Learning](https://mlsanity.com/paper/1705.07761/) (2017)
- [Symbolic Music Generation with Diffusion Models](https://mlsanity.com/paper/2103.16091/) (2021)
- [Multilingual Knowledge Graph Embeddings for Cross-lingual Knowledge Alignment](https://mlsanity.com/paper/1611.03954/) (2016)
- [Cross-lingual Entity Alignment via Joint Attribute-Preserving Embedding](https://mlsanity.com/paper/1708.05045/) (2017)
- [A Benchmarking Study of Embedding-based Entity Alignment for Knowledge Graphs](https://mlsanity.com/paper/2003.07743/) (2020)
- [Relation-Aware Entity Alignment for Heterogeneous Knowledge Graphs](https://mlsanity.com/paper/1908.08210/) (2019)
- [Knowledge Graph Alignment Network with Gated Multi-hop Neighborhood Aggregation](https://mlsanity.com/paper/1911.08936/) (2019)
- [Multi-Channel Graph Neural Network for Entity Alignment](https://mlsanity.com/paper/1908.09898/) (2019)
- [Learning to Exploit Long-term Relational Dependencies in Knowledge Graphs](https://mlsanity.com/paper/1905.04914/) (2019)
- [Multi-view Knowledge Graph Embedding for Entity Alignment](https://mlsanity.com/paper/1906.02390/) (2019)
- [All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda](https://mlsanity.com/paper/2110.05352/) (2021)
- [Visual Pivoting for (Unsupervised) Entity Alignment](https://mlsanity.com/paper/2009.13603/) (2020)
- [Multi-modal Contrastive Representation Learning for Entity Alignment](https://mlsanity.com/paper/2209.00891/) (2022)
- [Collective Entity Alignment via Adaptive Features](https://mlsanity.com/paper/1912.08404/) (2019)
- [MEAformer: Multi-modal Entity Alignment Transformer for Meta Modality Hybrid](https://mlsanity.com/paper/2212.14454/) (2022)
- [RAGA: Relation-aware Graph Attention Networks for Global Entity Alignment](https://mlsanity.com/paper/2103.00791/) (2021)
- [Knowing the No-match: Entity Alignment with Dangling Cases](https://mlsanity.com/paper/2106.02248/) (2021)
- [General Video Game Rule Generation](https://mlsanity.com/paper/1906.05160/) (2019)
- [Coordinated Reasoning for Cross-Lingual Knowledge Graph Alignment](https://mlsanity.com/paper/2001.08728/) (2020)

## Built on by (most cited first, 8 of 8)

- [Knowledge Graphs Meet Multi-Modal Learning: A Comprehensive Survey](https://mlsanity.com/paper/2402.05391/) (2024)
- [Rethinking Uncertainly Missing and Ambiguous Visual Modality in Multi-Modal Entity Alignment](https://mlsanity.com/paper/2307.16210/) (2023)
- [Noise-powered Multi-modal Knowledge Graph Representation Framework](https://mlsanity.com/paper/2403.06832/) (2024)
- [ASGEA: Exploiting Logic Rules from Align-Subgraphs for Entity Alignment](https://mlsanity.com/paper/2402.11000/) (2024)
- [Leveraging Intra-modal and Inter-modal Interaction for Multi-Modal Entity Alignment](https://mlsanity.com/paper/2404.17590/) (2024)
- [Mitigating Modality Bias in Multi-modal Entity Alignment from a Causal Perspective](https://mlsanity.com/paper/2504.19458/) (2025)
- [MyGram: Modality-aware Graph Transformer with Global Distribution for Multi-modal Entity Alignment](https://mlsanity.com/paper/2601.11885/) (2026)
- [Silence and Noise: Resolving Suppression and Overvaluation in Multimodal Entity Alignment](https://mlsanity.com/paper/2610.16106/) (2026)

## Abstract (arXiv)

Recent embedding-based methods have achieved great successes in exploiting entity alignment from knowledge graph (KG) embeddings of multiple modalities. In this paper, we study embedding-based entity alignment (EEA) from a perspective of generative models. We show that EEA shares similarities with typical generative models and prove the effectiveness of the recently developed generative adversarial network (GAN)-based EEA methods theoretically. We then reveal that their incomplete objective limits the capacity on both entity alignment and entity synthesis (i.e., generating new entities). We mitigate this problem by introducing a generative EEA (GEEA) framework with the proposed mutual variational autoencoder (M-VAE) as the generative model. M-VAE enables entity conversion between KGs and generation of new entities from random noise vectors. We demonstrate the power of GEEA with theoretical analysis and empirical experiments on both entity alignment and entity synthesis tasks.
