# ChemGymRL: An Interactive Framework for Reinforcement Learning for Digital Chemistry

arXiv: https://arxiv.org/abs/2305.14177 · HTML: https://mlsanity.com/paper/2305.14177/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 92 references that are in the map.
- First posted on arXiv 23 May 2023.

## Builds on (most cited first, 30 of 30)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Constrained Policy Optimization](https://mlsanity.com/paper/1705.10528/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Reward Constrained Policy Optimization](https://mlsanity.com/paper/1805.11074/) (2018)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Model-Ensemble Trust-Region Policy Optimization](https://mlsanity.com/paper/1802.10592/) (2018)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [Benchmarking Model-Based Reinforcement Learning](https://mlsanity.com/paper/1907.02057/) (2019)
- [Imagination-Augmented Agents for Deep Reinforcement Learning](https://mlsanity.com/paper/1707.06203/) (2017)
- [IPO: Interior-point Policy Optimization under Constraints](https://mlsanity.com/paper/1910.09615/) (2019)
- [A Deep Hierarchical Approach to Lifelong Learning in Minecraft](https://mlsanity.com/paper/1604.07255/) (2016)
- [Reinforcement Learning from Imperfect Demonstrations](https://mlsanity.com/paper/1802.05313/) (2018)
- [POPGym: Benchmarking Partially Observable Reinforcement Learning](https://mlsanity.com/paper/2303.01859/) (2023)
- [Learning To Navigate The Synthetically Accessible Chemical Space Using Reinforcement Learning](https://mlsanity.com/paper/2004.12485/) (2020)
- [Experience Replay Optimization](https://mlsanity.com/paper/1906.08387/) (2019)
- [CM3: Cooperative Multi-goal Multi-stage Multi-agent Reinforcement Learning](https://mlsanity.com/paper/1809.05188/) (2018)
- [ARChemist: Autonomous Robotic Chemistry System Architecture](https://mlsanity.com/paper/2204.13571/) (2022)
- [Attention Option-Critic](https://mlsanity.com/paper/2201.02628/) (2022)
- [SOLIS: Autonomous Solubility Screening using Deep Neural Networks](https://mlsanity.com/paper/2203.10970/) (2022)
- [Solving Sokoban with forward-backward reinforcement learning](https://mlsanity.com/paper/2105.01904/) (2021)

## Built on by (most cited first, 3 of 3)

- [Kernel Single Proxy Control for Deterministic Confounding](https://mlsanity.com/paper/2308.04585/) (2023)
- [Dynamic Observation Policies in Observation Cost-Sensitive Reinforcement Learning](https://mlsanity.com/paper/2307.02620/) (2023)
- [Towards Agentic Intelligence for Materials Science](https://mlsanity.com/paper/2602.00169/) (2026)

## Abstract (arXiv)

This paper provides a simulated laboratory for making use of Reinforcement Learning (RL) for chemical discovery. Since RL is fairly data intensive, training agents `on-the-fly' by taking actions in the real world is infeasible and possibly dangerous. Moreover, chemical processing and discovery involves challenges which are not commonly found in RL benchmarks and therefore offer a rich space to work in. We introduce a set of highly customizable and open-source RL environments, ChemGymRL, based on the standard Open AI Gym template. ChemGymRL supports a series of interconnected virtual chemical benches where RL agents can operate and train. The paper introduces and details each of these benches using well-known chemical reactions as illustrative examples, and trains a set of standard RL algorithms in each of these benches. Finally, discussion and comparison of the performances of several standard RL methods are provided in addition to a list of directions for future work as a vision for the further development and usage of ChemGymRL.
