# Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges

arXiv: https://arxiv.org/abs/2305.14080 · HTML: https://mlsanity.com/paper/2305.14080/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 72 of its 395 references that are in the map.
- First posted on arXiv 23 May 2023.

## Builds on (most cited first, 30 of 72)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Communication-Efficient Learning of Deep Networks from Decentralized Data](https://mlsanity.com/paper/1602.05629/) (2016)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [Generalised Dice overlap as a deep learning loss function for highly unbalanced segmentations](https://mlsanity.com/paper/1707.03237/) (2017)
- [A Neural Algorithm of Artistic Style](https://mlsanity.com/paper/1508.06576/) (2015)
- [Eye Tracking for Everyone](https://mlsanity.com/paper/1606.05814/) (2016)
- [Appearance-Based Gaze Estimation in the Wild](https://mlsanity.com/paper/1504.02863/) (2015)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation](https://mlsanity.com/paper/1711.09017/) (2017)
- [Render for CNN: Viewpoint Estimation in Images Using CNNs Trained with Rendered 3D Model Views](https://mlsanity.com/paper/1505.05641/) (2015)
- [Predicting Human Eye Fixations via an LSTM-based Saliency Attentive Model](https://mlsanity.com/paper/1611.09571/) (2016)
- [Appearance-based Gaze Estimation With Deep Learning: A Review and Benchmark](https://mlsanity.com/paper/2104.12668/) (2021)
- [FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality](https://mlsanity.com/paper/2103.16365/) (2021)
- [Event Based, Near Eye Gaze Tracking Beyond 10,000Hz](https://mlsanity.com/paper/2004.03577/) (2020)
- [Rendering of Eyes for Eye-Shape Registration and Gaze Estimation](https://mlsanity.com/paper/1505.05916/) (2015)
- [Deep Pictorial Gaze Estimation](https://mlsanity.com/paper/1807.10002/) (2018)
- [Pupil: An Open Source Platform for Pervasive Eye Tracking and Mobile Gaze-based Interaction](https://mlsanity.com/paper/1405.0006/) (2014)
- [Improving Few-Shot User-Specific Gaze Adaptation via Gaze Redirection Synthesis](https://mlsanity.com/paper/1904.10638/) (2019)
- [Unsupervised Representation Learning for Gaze Estimation](https://mlsanity.com/paper/1911.06939/) (2019)
- [A Full Dive into Realizing the Edge-enabled Metaverse: Visions, Enabling Technologies,and Challenges](https://mlsanity.com/paper/2203.05471/) (2022)
- [Learning to Find Eye Region Landmarks for Remote Gaze Estimation in Unconstrained Settings](https://mlsanity.com/paper/1805.04771/) (2018)
- [RITnet: Real-time Semantic Segmentation of the Eye for Gaze Tracking](https://mlsanity.com/paper/1910.00694/) (2019)
- [PathGAN: Visual Scanpath Prediction with Generative Adversarial Networks](https://mlsanity.com/paper/1809.00567/) (2018)
- [TEyeD: Over 20 million real-world eye images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types](https://mlsanity.com/paper/2102.02115/) (2021)
- [SaltiNet: Scan-path Prediction on 360 Degree Images using Saliency Volumes](https://mlsanity.com/paper/1707.03123/) (2017)
- [Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications](https://mlsanity.com/paper/1901.10906/) (2019)
- [OpenEDS: Open Eye Dataset](https://mlsanity.com/paper/1905.03702/) (2019)
- [Deep Learning for Iris Recognition: A Survey](https://mlsanity.com/paper/2210.05866/) (2022)

## Built on by (most cited first, 12 of 12)

- [Embedding Large Language Models into Extended Reality: Opportunities and Challenges for Inclusion, Engagement, and Privacy](https://mlsanity.com/paper/2402.03907/) (2024)
- [PrivatEyes: Appearance-based Gaze Estimation Using Federated Secure Multi-Party Computation](https://mlsanity.com/paper/2402.18970/) (2024)
- [Eye Gaze as a Signal for Conveying User Attention in Contextual AI Systems](https://mlsanity.com/paper/2501.13878/) (2025)
- [Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality](https://mlsanity.com/paper/2504.17331/) (2025)
- [VRBiom: A New Periocular Dataset for Biometric Applications of HMD](https://mlsanity.com/paper/2407.02150/) (2024)
- [Biometrics in Extended Reality: A Review](https://mlsanity.com/paper/2411.10489/) (2024)
- [Trade-offs in Privacy-Preserving Eye Tracking through Iris Obfuscation: A Benchmarking Study](https://mlsanity.com/paper/2504.10267/) (2025)
- [Examining the Role of LLM-Driven Interactions on Attention and Cognitive Engagement in Virtual Classrooms](https://mlsanity.com/paper/2505.07377/) (2025)
- [QualitEye: Public and Privacy-preserving Gaze Data Quality Verification](https://mlsanity.com/paper/2506.05908/) (2025)
- [FairDeFace: Evaluating the Fairness and Adversarial Robustness of Face Obfuscation Methods](https://mlsanity.com/paper/2503.08731/) (2025)
- [PrivateXR: Defending Privacy Attacks in Extended Reality Through Explainable AI-Guided Differential Privacy](https://mlsanity.com/paper/2512.16851/) (2025)
- [Behavioral Engagement in VR-Based Sign Language Learning: Visual Attention as a Predictor of Performance and Temporal Dynamics](https://mlsanity.com/paper/2603.19535/) (2026)

## Abstract (arXiv)

The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of interaction but also the possibility of a deeper understanding of human visual attention and cognitive processes in VR. Despite these possibilities, eye-tracking data also reveals users' privacy-sensitive attributes when combined with the information about the presented stimulus. To address all, this survey first covers major works in eye tracking, VR, and privacy areas between 2012 and 2022. While eye tracking in VR part covers the computational eye tracking pipeline from pupil detection and gaze estimation to offline data analysis, for privacy and security, we focus on eye-based authentication as well as computational methods to preserve the privacy of individuals and their eye-tracking data in VR. Later, we outline three main directions by focusing on privacy. In summary, this survey presents an extensive literature review of the utmost possibilities of eye tracking in VR and their privacy implications.
