# L-SA: Learning Under-Explored Targets in Multi-Target Reinforcement Learning

arXiv: https://arxiv.org/abs/2305.13741 · HTML: https://mlsanity.com/paper/2305.13741/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 43 references that are in the map.
- First posted on arXiv 23 May 2023.

## Builds on (most cited first, 30 of 30)

- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [A Survey on Multi-Task Learning](https://mlsanity.com/paper/1707.08114/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Multi-Task Learning with Deep Neural Networks: A Survey](https://mlsanity.com/paper/2009.09796/) (2020)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Reverse Curriculum Generation for Reinforcement Learning](https://mlsanity.com/paper/1707.05300/) (2017)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play](https://mlsanity.com/paper/1703.05407/) (2017)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [Building Generalizable Agents with a Realistic and Rich 3D Environment](https://mlsanity.com/paper/1801.02209/) (2018)
- [Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learning](https://mlsanity.com/paper/2007.02832/) (2020)
- [Visual Representations for Semantic Target Driven Navigation](https://mlsanity.com/paper/1805.06066/) (2018)
- [Automatic Curriculum Learning through Value Disagreement](https://mlsanity.com/paper/2006.09641/) (2020)
- [Gated-Attention Architectures for Task-Oriented Language Grounding](https://mlsanity.com/paper/1706.07230/) (2017)
- [MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments](https://mlsanity.com/paper/1712.03931/) (2017)
- [Maximum Entropy-Regularized Multi-Goal Reinforcement Learning](https://mlsanity.com/paper/1905.08786/) (2019)
- [Autonomous Reinforcement Learning via Subgoal Curricula](https://mlsanity.com/paper/2107.12931/) (2021)
- [Sparse Graphical Memory for Robust Planning](https://mlsanity.com/paper/2003.06417/) (2020)
- [Adaptive Task Sampling for Meta-Learning](https://mlsanity.com/paper/2007.08735/) (2020)
- [Meta-learning with an Adaptive Task Scheduler](https://mlsanity.com/paper/2110.14057/) (2021)
- [Reinforcement Learning of Active Vision for Manipulating Objects under Occlusions](https://mlsanity.com/paper/1811.08067/) (2018)
- [Goal-Aware Cross-Entropy for Multi-Target Reinforcement Learning](https://mlsanity.com/paper/2110.12985/) (2021)
- [Robust Meta-Reinforcement Learning with Curriculum-Based Task Sampling](https://mlsanity.com/paper/2203.16801/) (2022)

## Built on by (most cited first, 2 of 2)

- [Visual Hindsight Self-Imitation Learning for Interactive Navigation](https://mlsanity.com/paper/2312.03446/) (2023)
- [From Sparse to Dense: Toddler-inspired Reward Transition in Goal-Oriented Reinforcement Learning](https://mlsanity.com/paper/2501.17842/) (2025)

## Abstract (arXiv)

Tasks that involve interaction with various targets are called multi-target tasks. When applying general reinforcement learning approaches for such tasks, certain targets that are difficult to access or interact with may be neglected throughout the course of training - a predicament we call Under-explored Target Problem (UTP). To address this problem, we propose L-SA (Learning by adaptive Sampling and Active querying) framework that includes adaptive sampling and active querying. In the L-SA framework, adaptive sampling dynamically samples targets with the highest increase of success rates at a high proportion, resulting in curricular learning from easy to hard targets. Active querying prompts the agent to interact more frequently with under-explored targets that need more experience or exploration. Our experimental results on visual navigation tasks show that the L-SA framework improves sample efficiency as well as success rates on various multi-target tasks with UTP. Also, it is experimentally demonstrated that the cyclic relationship between adaptive sampling and active querying effectively improves the sample richness of under-explored targets and alleviates UTP.
