# Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents

arXiv: https://arxiv.org/abs/2305.13455 · HTML: https://mlsanity.com/paper/2305.13455/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 20 of its 44 references that are in the map.
- First posted on arXiv 22 May 2023.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 20 of 20)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Finetuned Language Models Are Zero-Shot Learners](https://mlsanity.com/paper/2109.01652/) (2021)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models](https://mlsanity.com/paper/2206.04615/) (2022)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [A Multitask, Multilingual, Multimodal Evaluation of ChatGPT on Reasoning, Hallucination, and Interactivity](https://mlsanity.com/paper/2302.04023/) (2023)
- [OpenAssistant Conversations -- Democratizing Large Language Model Alignment](https://mlsanity.com/paper/2304.07327/) (2023)
- [Evaluating Verifiability in Generative Search Engines](https://mlsanity.com/paper/2304.09848/) (2023)
- [Language Models as Agent Models](https://mlsanity.com/paper/2212.01681/) (2022)
- [Adapting Language Models for Zero-shot Learning by Meta-tuning on Dataset and Prompt Collections](https://mlsanity.com/paper/2104.04670/) (2021)
- [Dialogue Games for Benchmarking Language Understanding: Motivation, Taxonomy, Strategy](https://mlsanity.com/paper/2304.07007/) (2023)
- [What A Situated Language-Using Agent Must be Able to Do: A Top-Down Analysis](https://mlsanity.com/paper/2302.08590/) (2023)
- [The slurk Interaction Server Framework: Better Data for Better Dialog Models](https://mlsanity.com/paper/2202.01155/) (2022)
- [Can Visual Dialogue Models Do Scorekeeping? Exploring How Dialogue Representations Incrementally Encode Shared Knowledge](https://mlsanity.com/paper/2204.06970/) (2022)

## Built on by (most cited first, 30 of 54)

- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [From Persona to Personalization: A Survey on Role-Playing Language Agents](https://mlsanity.com/paper/2404.18231/) (2024)
- [RoCo: Dialectic Multi-Robot Collaboration with Large Language Models](https://mlsanity.com/paper/2307.04738/) (2023)
- [GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations](https://mlsanity.com/paper/2402.12348/) (2024)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimization](https://mlsanity.com/paper/2402.17574/) (2024)
- [From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents](https://mlsanity.com/paper/2412.03563/) (2024)
- [Put Your Money Where Your Mouth Is: Evaluating Strategic Planning and Execution of LLM Agents in an Auction Arena](https://mlsanity.com/paper/2310.05746/) (2023)
- [DialogBench: Evaluating LLMs as Human-like Dialogue Systems](https://mlsanity.com/paper/2311.01677/) (2023)
- [AgentQuest: A Modular Benchmark Framework to Measure Progress and Improve LLM Agents](https://mlsanity.com/paper/2404.06411/) (2024)
- [TextArena](https://mlsanity.com/paper/2504.11442/) (2025)
- [Uncertainty Quantification in LLM Agents: Foundations, Emerging Challenges, and Opportunities](https://mlsanity.com/paper/2602.05073/) (2026)
- [Talk Less, Interact Better: Evaluating In-context Conversational Adaptation in Multimodal LLMs](https://mlsanity.com/paper/2408.01417/) (2024)
- [Efficacy of Language Model Self-Play in Non-Zero-Sum Games](https://mlsanity.com/paper/2406.18872/) (2024)
- [Evaluating Dialect Robustness of Language Models via Conversation Understanding](https://mlsanity.com/paper/2405.05688/) (2024)
- [Triangulating LLM Progress through Benchmarks, Games, and Cognitive Tests](https://mlsanity.com/paper/2502.14359/) (2025)
- [clembench-2024: A Challenging, Dynamic, Complementary, Multilingual Benchmark and Underlying Flexible Framework for LLMs as Multi-Action Agents](https://mlsanity.com/paper/2405.20859/) (2024)
- [Measuring How (Not Just Whether) VLMs Build Common Ground](https://mlsanity.com/paper/2509.03805/) (2025)
- [M3-BENCH: Process-Aware Evaluation of LLM Agents' Social Behaviors in Mixed-Motive Games](https://mlsanity.com/paper/2601.08462/) (2026)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [Success and Cost Elicit Convention Formation for Efficient Communication](https://mlsanity.com/paper/2510.24023/) (2025)
- [Predicting the Target Word of Game-playing Conversations using a Low-Rank Dialect Adapter for Decoder Models](https://mlsanity.com/paper/2409.00358/) (2024)
- [clem:todd: A Framework for the Systematic Benchmarking of LLM-Based Task-Oriented Dialogue System Realisations](https://mlsanity.com/paper/2505.05445/) (2025)
- [Using Game Play to Investigate Multimodal and Conversational Grounding in Large Multimodal Models](https://mlsanity.com/paper/2406.14035/) (2024)
- [A Third Paradigm for LLM Evaluation: Dialogue Game-Based Evaluation using clembench](https://mlsanity.com/paper/2507.08491/) (2025)
- [What Do LLM Agents Know About Their World? Task2Quiz: A Paradigm for Studying Environment Understanding](https://mlsanity.com/paper/2601.09503/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [Interactive Evaluation Requires a Design Science](https://mlsanity.com/paper/2605.17829/) (2026)
- [Towards No-Code Programming of Cobots: Experiments with Code Synthesis by Large Code Models for Conversational Programming](https://mlsanity.com/paper/2409.11041/) (2024)

## Abstract (arXiv)

Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constructed interactive settings. Other recent work has argued that Large Language Models (LLMs), if suitably set up, can be understood as (simulators of) such agents. A connection suggests itself, which this paper explores: Can LLMs be evaluated meaningfully by exposing them to constrained game-like settings that are built to challenge specific capabilities? As a proof of concept, this paper investigates five interaction settings, showing that current chat-optimised LLMs are, to an extent, capable to follow game-play instructions. Both this capability and the quality of the game play, measured by how well the objectives of the different games are met, follows the development cycle, with newer models performing better. The metrics even for the comparatively simple example games are far from being saturated, suggesting that the proposed instrument will remain to have diagnostic value. Our general framework for implementing and evaluating games with LLMs is available at https://github.com/clembench .
